Advance
Wars is a game that debuted on the Game Boy Advance a few
months ago, and is one of the best that I've played for
the system. This game, though a war game, is not inappropriate
for young children. It is not bloody and there is no bad
language. Young kids might have problems with the huge element
of strategy though, because one wrong move could spell doom
for your team. The game is one where you must move units
about a map, and get into fights with bands of enemy troops.
Each unit group starts with ten hit points, and five of
that unit type. Every time two hp. is lost though, you lose
a unit. For example, if you have three hit points, you would
have two units, one injured. If eight hit points, then four
units. You usually, for most missions at least, must decimate
the enemy force or capture their headquarters.
The
game starts where you can't even do campaign mode. You must
complete Field Training with your instructor, Nell. It takes
a little while for a beginner, but eventually you'll do
it. Then you can start Campaign Mode. Your starting CO,
or Commanding Officer, is Andy, a young boy who is good
at fixing stuff. All Co's have a special CO Power to help
you, that you can do after a certian amount of battling.
Andy's is Hyper Repair, which gives all units back two health
and makes their attack longer for one turn. Your team is
the Orange Star team and you fight Olaf's Blue Moon Team
to start off. Eventually you run into different teams with
different CO's, and you also get Sami and Max to fight for
you. The Campaign progresses and climaxes at the extremely
hard last battles against Sturm. It is fun, but a little
tedious.
There
are other modes, such as the War Room, a skirmish type place,
and there is a multiplayer mode where you can fight with
four friends and thier GBA's. This game is very fun and
addictive, and will prove hard enough to keep older games
working hard, and easy enough for the younger ones who want
to play. I recommend this to anyone with a GBA, and I must
say that I really liked this game.