After
playing the game for 17 hours and 24 chapters, Fire Emblem
is a pure joy. It is an interesting and successful mix of
strategy and RPG that works out really well. When the game
begins, you are an unconscious traveler taken in by a young
woman with green hair. This knocked out strategist progresses
through the story meeting new and interesting individuals,
both comrades and rivals, as you defeat everything from
axe-wielding bandits to javelin-hurling generals to wyvern-mounted
soldiers. The story begins 1000 years after a great war
between dragon and man called The Scouring. Two knights
join a girl named Lyndis, and they set out to save Lyns
grandfather who is being poisoned by an evil mysterious
group. After Lyns story, the tactician follows the
story of Lord Eliwood, a young nobleman set out to find
his missing father.
If you have previous experience with a turn-based strategy
game like Advance Wars, the concept is generally the same
in terms of moving units and attacking. There is something
new to learn about the game almost every chapter, which
keeps it away from being a boring, repetitive game. A chapter
consists of the tale unfolding with dialogue between characters,
followed by a battle. After the battle, the hero(s) have
a sort of debriefing and continue their journey. A twist
to this game that differs from most RPGs is that if
you lose a character in a battle, they are gone forever.
There is no way to revive them or heal them, and you either
must carry on without the character, or restart the chapter
to try to do better the second time. The first few missions
will have tips and hints to help you out, but I suggest
turning them off after awhile because it can get annoying
having a tip screen pop up so often.
The graphics are quite similar to that of The Legend of
Zelda: A Link to the Past. The animations are quick but
fluid, and it works out nicely. There is nothing too elaborate,
yet nothing too simple. Sound quality is excellent. In battle,
scuttling across grassy fields sounds different from pursuing
an enemy across a desert, and the swish of your broadsword
will ring in your ears as it strikes through the Nomads
armor. There is music constantly throughout the game: during
dialogue, in battle, and on the Start menu. As for controls,
some of it may get a bit tricky when using certain items
and trading between allies, but after some practice and
tips from the game you will be fine. Example: Select your
unit with A, move to where you want to go with the arrows
and click there, then select the unit, friend or foe you
want to act upon (it isnt all attacking, you know),
and select which weapon or item you would like to use and
use it. Truly, it is not that challenging.
It takes tactics to be victorious with minimal casualties,
such as studying unit stats and staying just out of range
of your opponent. The game will require more advanced methods
as your band progresses, and the enemies get stronger. Here
are a couple helpful tips. If facing a powerful melee unit,
attack from a distance to at least weaken its defenses before
you move in to take it out. Also, use your weapons wisely,
because weapons can break and you will have to buy new ones.
It would be helpful to keep two or more weapons in a units
inventory especially if they are prone to run out. Check
to see if your opponent will strike twice; you may want
to think twice about attacking certain units. Finally, if
your character spins his arrow or begins to charge with
his lance, they got a critical hit and will most likely
knock out the enemy in one shot.
On the whole, it is an excellent game if you dig the genres
of strategy or RPG. If you have a GBA SP and want an addicting
game that will provide some good entertainment for plenty
of playtime, then pick it up, gosh darnit!