Metroid:
Zero Mission is an updated version of the original Metroid
for the Nintendo Entertainment System. If you haven't played
the NES version of this game, I would recommend Zero Mission
highly. I found it to be an immensely pleasing and even
replayable game. The well-known story goes like this: Samus
Aran, a powerful bounty hunter, is recruited to explore
the planet Zebes, because the space pirates have began a
diabolical experiment using strange creatures called Metroids
from the extinct planet of SR388.
Theres
no way around this first point: the game is short. On my
first run, I beat it in around 5 ½ hours. However,
I did not go back to try to collect all the energy, missile,
power bomb, and super missile tanks. The other thing is
that normal mode seems extremely easy. I dont think
I died once at a boss. Those are the main negative facts
I can think of. Now heres the rest of it...
The
original graphics have been pumped up, and for a GBA game,
the terrain is very detailed. Everything is fast and fluent,
without any problems at all. The difference between red
and yellow Geemers is easily told, and all of the enemies
are nicely done. When the few cutscenes come on, there isnt
a whole lot of movement, but there is beautiful artwork.
There could have been more, and it wouldnt have ruined
anything. There really isnt much to say about the
graphics except that they are good.
The
sound is just slightly lacking. Usually, the overworld music
is enjoyable, but repetitive. Also, using the beam so much,
the sound of your current beam gets annoying. The sound
is not all bad though; you can hear yourself running along
silent corridors, and you hear little parasite bugs hiding
in the ceiling waiting to latch on to you. Every weapon
has its own distictive noise, as well as enemies and bosses.
The sound fits most of the game rather well, but I still
think there is much room for expansion.
The
game is really fun, period. It has replay value (since after
you beat it on normal or easy you unlock hard mode, which
is actually a challenge), and it gives you the challenge
of collecting all of the tanks for extra ammo. Controls
are simple: A for jumping, B for beams, hold R and press
B for missiles, hit Select to switch to Super missile, press
the Down arrow twice for morph ball, and hit B to bomb in
morph ball mode. Those basic controls were covered in one
sentence, but there are trickier combinations of controls.
Say you want to hit something at an angle with a super missile.
You have to stand still, hit Select to switch to super missile,
hold L for an angle, hold Down to aim at a down angle, hold
R to ready the missile, and then press B to fire. This gets
tricky when you have to be dodging enemy attacks. Another
tough one is jumping around just right with the screw attack.
Sometimes you have to stand on a frozen enemy, so you have
to jump first, then move as to not destroy the creature.
In the end, the only real problem is the length, but that
can be solved by playing through on a different difficulty,
or by unlocking the Original Metroid after beating the game
once. This is a good game to kill some time with, especially
if you are playing it for the first time.