Perfect.
That is the only word I can find to sum of the experience
I have had playing Metroid Prime. Go out and buy this game,
right.....now. If you don't have a GameCube, buy one of
those too. Do whatever you can to get your hands on this
game; it is simply a masterpiece.
Metroid
has been around since 1986, when the first game in the series
was made for the Nintendo Entertainment System. Featuring
great exploration and shooting elements, it quickly became
one of the best adventure games yet. A sequel was made for
the Game Boy in 1991, but it wasn't a very great game compared
to the first. Then, in April of 1994, Nintendo released
Super Metroid, one of the best games ever made for any system.
After
skipping the N64 generation, Samus Aran is back, to stop
the space pirates on Tallon IV. These mercenaries have stolen
some Metroids from the planet Zebes, and are experimenting
on them. Samus lands on the planet, destined to find the
space pirates and destroy all the Metroids they took. This
story takes place right after the original Metroid, and
before Metroid II and Super Metroid.
This
is easily the best looking GameCube game yet, and may even
have the greatest graphics for any game, ever. Retro Studios
has created an impressive engine, with every room in the
huge world looking completely different. There are no cookie-cutter
rooms like other first person shooter games for other systems.
There are also some sweet effects with Samus' visor, such
as distortion when she gets close to electrical enemies,
water trickling down the screen, and her eyes appearing
when a flash of light is seen. You can switch between different
views, such as the X-ray or heat visor, whenever you want
to look for secrets.
One
of the most essential elements to the new game is the scan
visor. Throughout the game, whenever you want to learn information
about an enemy, object, or whatever, you can use this visor.
You will then learn all about what you scanned, and in the
case of monsters, you can learn about their weak points
and how to defeat them. Afterwards, the information you
just received is put into a log book, so you can refer back
to it later. This is my favorite new addition to the Metroid
series.
There
is a lot of great gameplay elements in Metroid Prime, and
I don't want to give any of it away and spoil the experience.
The easiest way to describe the gameplay would be that it
is exactly like the other Metroid games, only it is completely
in three dimensions. Examples of this would be that you
start out with only the bare necessities, then work your
way up, obtaining new elements and weapons for your suit
as you fight bosses and explore the world. Another great
point is that this is one huge, interconnecting world, with
no loading screens in sight. The only breaks in the action
are cutscenes, which usually describe parts of the story,
and shows Samus and her cool suit.
Unlike
most first person shooters, Metroid Prime doesn't use the
conventional dual analog setup, where you use both the control
and C sticks to move around. Instead, only the control stick
is used to move, and strafing is enabled when locked onto
an enemy. The directional pad selects the visors and the
C-stick selects your weapon. A shoots, B jumps, Y shoots
missles, and X is to turn and roll up into a ball. Also,
the shoulder buttons are used to target creatures and lock
onto them. All of this works perfectly, and you will be
controlling Samus after only a few minutes of getting used
to the control scheme.
All
in all, Metroid Prime comes right up there with Super Metroid
as the best adventure game of all time. With easily over
20 hours of gameplay, plus many secrets such as art galleries
to unlock, you will be playing this game for years to come.