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Graphics:
8
Gameplay: 6.5
Sound: 7
Controls: 7.5
Replay: 3
Good
adventure games seem few and far between these days, and maybe
that is why the genre is dying out. While there have been
a few standouts, most notably Syberia, Syberia 2, and Uru:
Ages Beyond Myst, the vast majority of the recent adventure
games really fail to bring forth a quality experience. They
fail in at least one of the major categories, whether it be
the story, the character development, the puzzles, or the
graphics. An adventure game simply must successfully combine
these four essential elements and then toss in some engaging
music and sound effects in order for it to be remembered.
And Aura: Fate of the Ages will sadly be forgotten.
While
the game has a fair amount of upsides, the most obvious being
its beautiful pre-rendered backgrounds and character designs,
as well as the variety of engaging puzzles, it is also plagued
by a story, or lack thereof. You see, the main problem with
this game is it really doesn't appeal to anybody. It's adventure
style would normally appeal to adventure fans, but since it
doesn't have a story even worth mentioning, those adventure
fans are turned away from this game.
Let's
start with the good part about the gameplay. If this game
were only puzzle solving, it really would be a pretty good
game. The puzzles require a ton of brainwork and witty thinking
in order to solve them. The best thing about the puzzles is
that they are rarely clones of previous ones, they are almost
always something completely new and intuitive. While a few
are just down right frustrating and boring, the majority are
very interesting. But the puzzles simply can't make a game,
without a story the game just really makes you feel as if
you are doing all this for nothing. It's kind of like, "Okay,
this is kind of fun, but what's the point?"
Now
onto the more boring parts about the gameplay. The pathetic
story has already been told and retold, so we'll move right
past that. In the game, you play as Umang. Really, you will
probably forget this though because you only see him in a
couple of cut-scenes and the game is played in first-person.
This, combined with the fact that you rarely meet any other
characters, and when you do they seem like inanimate objects
because of their lack of personality and boring dialogue,
really pushes you out of the game world rather than draw you
in like an adventure game should do.
So,
where the game tries to copy that of the highly successful
Myst 3, it fails by not drawing you into a magical world thought
up by the imagination and even further lets you down by giving
you no real purpose. You aren't saving the world, you aren't
helping anyone, there is just no reason to do anything except
for the fact that it's just there.
Graphically,
this game is quite impressive. The character designs are all
well done and they all look very good. But there simply isn't
enough of them and there are really no animations for them
- they just don't do anything. And since you play the game
from first person, it gives you the feeling you are in a really
empty world.
The
objects, especially the puzzles, are all extremely well animated.
They are all very detailed, even down to the smallest things,
and it really helps to give the majority of the game, the
puzzle solving, a very pretty look. On top of all this, everything
around the puzzles looks good. I'm talking about the environments,
the pre-rendered backgrounds. They all have a lot of detail
put into them and even though they aren't as imaginative as
Myst 3 they still look very good.
There
really isn't too much to say about the sound. The dialogue
is sparse. The puzzle effects are crisp and clear, so that's
always a plus. But the musical score is a mixed bag. While
it does add greatly to the mood and atmosphere of the game,
and really matches it perfectly, there simply isn't enough.
You just keep hearing the same couple songs over and over.
Replay.
What replay? Did somebody say replay? Don't expect to be putting
this game back in the drive when it is done. There are no
alternate paths or endings, no secret stuff, so just one quick
play through and its over with.
So,
in closing, what Aura fails to deliver in the story it does
make up for in puzzle solving. But the lack of drive and purpose
really detract from the feel of the game. Puzzle solvers will
find something to love deep down inside somewhere, but few
others will want to venture that deep.
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