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Graphics:
7.5
Sound: 5.0
Gameplay: 5.0
Ever
since the attack on the United States in September 2001, the
concept of terrorism has seeped into our daily lives. From
popular music and movies to literature, the fear of more harm
coming us is constantly played in front of our eyes, be it
for dramatic effect or simply to remind us of the events that
happened on that fateful day in September. More recently,
this concept has also managed to make its way into games,
being found in every genre, from online simulations such as
"Kuma\War" to tactical stealth shooters like "Splinter
Cell" and Eidos' "Hitman: Codename 47." Attempting
to compete in this ever-growing genre of games with a terrorist
theme, newcomer Magnum Games has released "Beyond the
Law: The Third Wave."
Gangs
have taken over the United States, and are threatening to
destroy the country in three deadly waves of assault. The
first and second waves attempt to gain control over Lady Liberty's
citizens by using blackmail, bribery, and prostitution; however,
the third wave is undoubtedly the most noxious, threatening
the annihilation of the nation's Capitol using nuclear weapons.
The police are helpless, as the gangs also control them, and
it is now up to you and your crack squad of 50 elite anti-terrorism
specialists to prevent the nuclear annihilation of the government
of the United States. Intrigued? You should be
the fate
of the free world is in your hands.
Much like old tactical point-and-click games of the past,
"Beyond the Law: The Third Wave" uses a 2D top-down
isometric view, where sprites compose the player models, and
pre-rendered backgrounds scroll with you whenever you move.
With graphics similar to Eidos' classic hit "Commandos,"
gamers are able to enjoy the crisp detail and complex looking
graphics without the latest and greatest video cards, which
should certainly be a plus for every budget stealth gamer
out there.
While
the player sprites don't show as much detail as one would
have liked, the pre-rendered backgrounds sport impressive
lighting effects, which help bring this crime-ridden world
to life. Sadly, the objects found in the backgrounds aren't
always perfectly scaled, since gigantic shipping crates, such
as those found in your first mission, the naval yard, are
smaller than a car parked next to it. While this does seem
to be a result of developer carelessness, one can forgive
cones found in a construction yard that are nearly as tall
as the characters you are commanding, due to the fact that
the atmosphere presented in the game is so convincing.
One
of the coolest features of the game is the use of live action
cinema, used to introduce each new segment of the game, something
that has not been seen since EA's "Red Alert 2."
However, unlike the aforementioned RTS', these cinemas are
quite artistic, adopting a tone of gritty snuff films, which
would be well in place in Rockstar's "Manhunt."
Unfortunately, the artist responsible for producing the cinemas
seemed to like the "grain" filter a bit too much,
since the vertical stripes which run down the screen, make
it seem as if it is constantly raining. This, though, can
also be forgiven, since the cinemas themselves are of considerable
length, and are well acted the majority of the time. The briefing
screens of the game are also equally impressive, showing detailed
technical sketches of your objectives, as well as interactive
maps, something that helps you feel as if you are a covert
operative for MI6. It is obvious that these screens were lovingly
crafted and fine-tuned.
This
graphically impressive presentation for a 2D isometric stealth-shooter
is only marred by the lack of a configurable options menu,
which forces the player to subject himself/herself to a constant
800x600 resolution. While this may not seem terrible at the
beginning of the game, it becomes quite painful after playing
for several hours. However, it is likely that the mock 3D
aficionados who will play this game, will be too immersed
in the impressive video, backgrounds, and briefing screens
to notice.
While
the menu, character, and weapon selection screens feature
a soundtrack reminiscent of Konami's "Metal Gear Solid,"
the actual game play features no music. While the developer
most likely wanted to instill the need for silence into the
player, an ambient track in the background would have been
appreciated. What is orchestrated, however, is truly moving,
helping convey the tone of the game perfectly.
The
in-game character dialogue, however, is not as well crafted.
Strangely, the developer found it necessary to have a sprite
speak whenever it is clicked on. This leads to hearing repetitive
one-liners, such as "Faster than you can say 'Organized
Crime,'" which will eventually make you turn your speaker
volume to low.
Another
puzzling aspect of the dialogue is why the New York mobsters
all have Australian accents. Perhaps the actual goal of the
Third Wave is to replace the White House with an Outback Steakhouse?
Though it was apparently believed that characters with a foreign
accent would sound more dangerous, the inclusion of these
speech characteristics hurt the overall tone of the game.
When not watching a cinema or navigating the briefing screen,
it is best to mute the game, and have Winamp running in the
background.
While
the majority of the graphics are impressive and the orchestration
presented in the menu screens are equally well executed, the
game play department is where this title breaks down. While
navigating your character with the left mouse button and having
him perform an action with the right button is one of the
best control systems I have seen in a 2D game, it is nearly
impossible to perform any action with the speed needed to,
if you should ever run into an enemy.
Speaking
of enemies, the Australian New York Mobsters are apparently
psychic hit men, since they are capable of pinpointing your
exact position on the map if they should notice you, and are
capable of shooting you with a pistol in the head three times
in a row from distances spanning at least a hundred meters,
regardless of the fact whether or not you are currently taking
cover behind a box, car, or steel door. While the targeting
makes it appear as if the gang members are invincible, the
inconsistent AI can also make it seem as if the NPC's aren't
ready to graduate preschool. For example: In one of the later
missions my bodyguard, a close combat specialist, neglected
to clear a body out of the way after I had ordered him to
take down an enemy. This led to the discovery of the body
by one of his fellow gang members, something that should trigger
an immediate alarm in any situation. Instead, a question appeared
over the NPC's head, who paused for several seconds, and then
continued walking his pre-scripted path. The majority of the
time, it is also possible to walk directly in front of your
enemy, and not have him take notice of you.
While
the game emphasizes that you are to use a variety of classes
in order to complete the game, it is mostly possible to use
nothing more than a sniper and a bodyguard, and to go in guns
blazing.
Having not included a configurable controls menu also hurts
the overall score, since, while the pre-programmed button
configurations are mostly intuitive, gamers like myself like
to be able to map weapon buttons to home row keys for easy
access.
In retrospect, more time should have been allotted to developing
a realistic system of AI, as well as implementing an options
menu, which would allow for at least some configuration. Hopefully
these issues will be addressed in an upcoming patch.
It
has been a while since gamers have been able to enjoy a 2D
isometric game. While the majority of the ideas executed within
"Beyond the Law: The Third Wave" were implemented
with good intent, not enough fine-tuning was done in order
to make the game as playable as it should have been. Sadly,
impressive graphical styles as well as moving orchestration
in the game's menus are not able to save the Magnum's latest
offering from its gameplay flaws. Fans of the genre, yearning
for new missions, will pick this one up without delay, while
casual gamers might opt to pass it up for a game with a more
configurable control scheme. If you are tired of replaying
the same "Commandos" missions over and over, go
to your local videogame retailer, and purchase "Beyond
the Law: The Third Wave" for an afternoon of fun.
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