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Imagine
sort of a James Bond style character, in a gritty New York
atmosphere. You're standing at the top of the building in
the snow....the radio tower overhead snapped off with a helicopter
crash below. After that, you begin to flashback three years
ago. You're living the "American Dream". Beautiful
wife, kid, house. You come home from work. "I didn't
like the way the show started. And they had given me the best
seat in the house...front row center," you narrate. You
walk past toppled furniture and then come across a "V"
with a syringe painted in the center.
You
hear the phone ring. You pick up, "Help...someone's broken
into my house...call 911!" You hear an evil woman's voice
"Is this the Payne residence?" "Yes, someone's
broken into my house, they are still here, you have to---"
"Good. I'm afraid I cannot help you." You then proceed
upstairs. You hear a baby crying. The sounds start to make
your gut wrench. You hear gunshots and your wife screaming.
You run into the bathroom to get into the bedroom. The door
is jammed.... more gunshots fire as you hear screams. You
run back into the hallway as a drugged up human assaults you.
You shoot him down, then another, and finally you see your
baby's crib tipped over... blood dripping from the sheets
the baby is wrapped in. You burst into your wife's room, shoot
down another man, but it's too late. You see blood oozing
from her sweater. You hold her and scream.
The game starts off on a very unhappy note, with your wife
and kid dying and as you probably guess, Max wants to get
to the bottom of this mess. The first level you start off
in a subway station. You soon find out due to a murdered police
officer that its been overrun by mobsters. Is you make your
way through the station, taking out any mobsters you see,
you come across various things that uncover the story, which
by the way is better than most movies. This sets the theme
for the rest of the game in that you find out most of the
story as you go along. This is good because it keeps the person
wanting to play, unlike other games like a Microsoft game
called "Halo" where the story is bad, and the entire
game is repetition.
This
game is for those of you who like action. They manage to capture
some of the stunts that you see in movies and let you do them
on your own, which is an awesome experience and makes games
of this type a rare find. As some hidden references show in
the game, the creators based this off of a John Woo style
of directing. The atmosphere and the non stop action are very
characteristic of his films. The overall style of the game
is almost perfect. There is profane language and a few brutal
scenes but its done almost in a tasteful manner because it
just sets the atmosphere well and isn't just senseless language
and brutality.
The
third person view throughout the entire game makes it. The
effect of "Bullet Time", which allows Max to slow
everything down but his aiming ability along with the third
person view makes the stunts look spectacular. It makes you
look like you're in the Matrix, not to mention it comes in
handy because there is not way you can get through this game
without it. Even the easy skill is very challenging, but not
frustratingly so. The way bullet time is done is perfect as
well. When you go into bullet time, all other sounds become
muffled and the sound of your heart beating and heavy breathing
are added in the background These aren't things you really
think about, but you subconsciously notice, making it an awesome
experience.
As
far as the game play itself goes, I would say its near perfect.
Even when I first played it on my old computer, which was
very slow, they way the program was made makes it have smooth
looking graphics that rarely ever shop up severely. This is
probably one of the reasons I liked it so much ecause when
these types of games chop up like that it often causes you
to die, which is very frustrating. Its very smooth and runs
well on most computers out these days, so everyone can play
it if they wanted to.
Most
games set up the characters very badly. They don't give them
much character at all, no personality whatsoever. Take Halo
for example, you barely even hear the main character talk,
in fact he doesn't really talk at all until he says a few
lines toward the end. However, the way Max is set up, it
really takes you into the game. The graphic novel setup makes
you feel like you are him because he shares all his thoughts
with you. Despite all he is going through with his family,
Max is set up so that you want to be him. He is so calm through
all of this, again like I said a sort of James Bond meets
New York.
Not
only are the characters designed well, but the sounds are
very well done. Most of the time the sound effects, like in
Halo, are not very realistic. Sort of a futuristic sound to
them. However, the sound effects are taken for granted in
most games, but Max Payne shows you that if done right, it
can make the experience truly amazing. For instance, at the
end of the first of three parts, Max was drugged and captured
by the mobsters. When he comes out of his drugged state, he
finds himself tied to a chair looking at a man with a baseball
bat. He decides to insult him, and gets him angry. He admits
to you in the graphic novel portrayal of it, that it wasn't
the smart thing to do. The next seen shows him getting beaten
up with the bat. Now this scene got my attention because it
hurt to even listen to it the
sound effects were so real. Then you look at the images and
the way its illustrated just makes it the perfect portrayal
of how much it hurt.
Through
playing games, I enjoy nitpicking. I love to look for little
bugs or glitches. Usually I don't find many, but there are
always one or two, and Max Payne unfortunately is not an exception.
There is a part where two men come through a door trying to
kill you, but you have to kill them very fast otherwise the
door closes up quickly behind them and locks, leaving you
stuck in that room. This forces you to load your last save
point and retry. It was actually kind of hard to get past
that part because the door closes so quickly. But the fact
that the rest of the game is so amazing and holds your attention
until the very end makes up for it.
As
you can probably tell, I love this game. If I were to rate
this game on a scale of 1 to 10 I would pick 11, but since
I have to stay in the scale, I give this a perfect 10. It
left me completely satisfied when I beat it, it left me feeling
complete. I didn't want the game to end any sooner, and I
didn't want it to go on. In my mind it was perfectly wrapped
up. And to me that's what matters the most, is that you walk
away from it feeling satisfied.
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