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Fun
Factor: 10 of 10
Replay Value: 8 of 10
Sound Rating: 6 of 10
Difficulty Level: 9 of 10
Graphics Rating: 9 of 10
Attention to Detail: 10 of 10
As
I try to describe this game, the first thing I think of is
"The Sims". But now add tons of deadly weapons,
strategy, and resourcefulness, and a World War 2 backdrop,
and you have the basis of the missions of Silent Storm. When
I first saw this game by a little known producer, and sat
down with the reviewer copy they so graciously sent us, I
was worried that I might not like it. But as Retro Studios
showed us with Metroid Prime, and Silicon Knights did with
Eternal Darkness, and store brand mayonnaise (sold at competitive
prices) showed us, you do not have to be a big corporation
to make something good. Silent Storm is not a game to pass
up if you like strategy, war, or role playing games.
Silent
Storm sets you in the role of either an Axis or an Allied
fighter. You can chose from Italy, Germany, Japan, USA, Britain,
or Russia as your home country, and mod your body and face
to look like you want. You then choose a team of 5 others,
and they are your squad throughout the missions, unless they
should die. Each squad member has special skills and weapons
depending on his or her class. The classes are Scout, Sniper,
Soldier, Engineer, Medic, and Grenadier. You should pick your
team wisely, because like Pokemon (sorry, but it is true),
you want to have a diverse team to cover all of the obstacles
you might face. There is campaign you follow that is different
for Axis and Allies, and consists of street fighting and the
like.
The
gameplay consists of an overhead view of your characters,
and it usually involves you moving about streets and buildings
to neutralize enemies and find clues to lead to your next
mission. THere are two sorts of turns you take, as it is turn
based strategy. One kind is your strategic turn, or when you
don't see any enemies, and you have unlimited mobility. Should
you spot an enemy (and you normally do have one in view) you
go to a more tactical turn. In this you have limited AP, or
action points. Every character has different amounts of these.
They can be used to use a weapon (snipe, fire a submachine
gun, toss a grenade, etc.), change your stance (run, walk,
crouch, prone), move, aim, or heal with medical supplies.
You
or your enemies can interrupt each other's turns if they have
extra AP left over, and you can attack them during their turn
if they don't see you. YOu can also lay traps like mines,
grenades tied to windows, sniping from windows, and camping
people outside of a doorway. Every character has VP or Vitality
points as health, but can suffer from more than just losing
VP. They can have bleeding, AP loss, VP loss, blindness, deafness,
and other ailments depending on what happens to them. Your
medic has all sorts of medicine, powder to stop bleeding,
bandages for VP, forceps for healing critical wounds.This
leads to how the game is like an RPG. Your characters gain
levels, and their stats (strength, medicine, intelligence,
etc) go up, and you get skills, like being able to move with
less AP and things. You get upgrades after kills usually.
Characters need certain amounts of skill for some items, like
big explosive packs take a lo of engineer skill.
Your
weapons all have different fire modes, like snapped off shots
for less AP and less accuracy, or careful shots for all of
your AP, but very accurate. Machine guns have differnet burst
fire options too. You can aim at certain body parts (like
an arm, a head, etc), to make someone drop a gun, or to shoot
to kill. You can also carry bodies of unconcious enemies out
of the level to interrogate them for clues, and if you are
good at the game, you can prevent your characters from dying
almost every time by carrying your unconcious friends over
your shoulder out of the level to heal them back at base.
Base has an armory form getting weapons, a sickbay for the
wounded, a place to reveiw personnel files to fire or hire
people to your team, and a hangar for vehicles. This is your
place of command.
That
is basically the gameplay in a nutshell. I gave Silent Storm
a fun factor rating of 10 because I was enthralled with the
game. I was going ot play to get the review over with, and
found myself loving it. I am going to play it again in a minute.
I
gave the game a sound rating of 6 mainly because the sound
did not stick out to me, the explosions, shots, and background
music were there, and were done right, they just didn't captivate
my attention.
I
gave Silent Storm a detail rating of 10 becuase as I have
stated with medicine for example, everything is very precisely
and accurately done, no room for slip ups, and there are very
realistic looking / acting weapons.
I
gave this game a graphics rating of 9 because with my 2.8
GHz Pentium 4 Processor, GeForce Fx 5200 card, with 512 mb
of DDR SDRAM, I had to tone down the graphics for this game
to make it not lag, strangely. I am still not sure why that
is.
I
failed the objectives on one of the levels I played, and replaying
it was not bad, it is not like monotonous to do the same thing
over in this game, so I gave this game an 8 in replay.
Difficulty
is a 9 becuase the game takes brains, strategy, and foresight
if you want to live very long.
Therefore
I have come to the conclusion that this game deserves a 9
all around, becuase I thoroughly enjoyed playing it. This
game reminds me of another Turn Based Strategy game I once
played, called "Fallen Haven" by Imagic. It was
a game i got for $10 years ago, and I don't know of anyone
else who has ever owned it. It was a great game, and no one
ever found out. Well, this game is another wonderful game,
and I would hate to see it have the same fate as Fallen Haven.
A lot of work went into this game, and it is challenging,
yet entertaining game that piques the intrest of this gamer.
Take my word for it, and try "Silent Storm"; you
will not regret it.
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