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Graphics:
6.0/10
Sound: 7.0/10
Gameplay: 6.5/10
Replay: 8.0/10
With
the emergence of EAs Battlefield series, realistic war
simulations have become one of the most widely emulated concepts
in the videogame market. From Joint Ops to Delta Force: Black
Hawk Down, it seems as if every videogame publisher has, at
the very minimum, taken a crack at the genre. Not wanting
to miss any of the action, Encore has entered the ring with
Söldner: Secret Wars, a highly engaging shooter with
its heart in the right place, but a victim of poor code
execution.
In
the year 2010, the United States and Russia have abandoned
their role as the world police, due to the instability
it caused within the countries to which their troops were
deployed. Since some cant seem to keep themselves out
of trouble, however, offensive operations are now carried
out by Söldner, the German and much cooler sounding word
for mercenaries. As one of these Söldner, it is your
responsibility to keep the world safe from harm. Armed to
the teeth with an explosive arsenal of high tech weapons and
a gargantuan list of over seventy available vehicles, you
step onto the battlefield ready to unleash a world of pain
on your opponents. Does the game deliver everything that it
promises? Read on and find out.
Though
the player models and graphics are on par with other war games,
such as Battlefield: Vietnam, it is a sad day when one sees
brilliant design fall victim to poor coding. Though the game
recommends a 2Ghz P4, 512 MB RAM, and a 64 MB video card,
it is safe to say that at this level, the game would be nearly
unplayable. When clicking on the .exe to launch the game,
and enduring the two and a half minute load sequence that
follows, (an early warning sign of the programming staffs
terrible code implementation,) the player is treated to a
chop-o-riffic fright fest desperately in need of a patch.
Though only one character is rendered on-screen at this point
(your highly customizable and sleek looking in-game persona,)
the frame rate, even after a minute of not touching the mouse
in order to give the game time to catch up, never exceeded
more than 20 frames a second. Though I would except this if
a 1.7 GHz Celeron with a memory integrated GeForce 4 MX, and
384 MB RAM was attempting to run Doom 3 on High detail, I
was completely shocked when the test machine, equipped with
an AMD Athlon XP 2800+, 512 MB of DDR400 RAM, and an All-In-Wonder
Radeon 9800 Pro, was having the same amount of difficulty
at 800x600 resolution on Medium detail.
Once
you manage to successfully start a game, a process that from
start to finish takes about ten minutes in and of itself,
it doesnt get much better. While environmental effects
like glare and swaying grass are graphically impressive even
at stuttering frame rates, the high amount of clipping seen
in the game makes you shake your head in wonder of how it
could have been released in this beta stage. Grass grows through
floors, weapons and vehicles inconsistently warp through walls
like that girl in X2: X-Men United, and tank shells, which
should have blasted their way through walls on account of
the games destructible environment feature, dont
to any visible damage to the structure.
On
the plus side, weapons and vehicles are intricately detailed,
(an almost requirement, since game oftentimes sports variations
on the same weapons, for example three different types of
panzerfausts,) and equipment that shows up on your character
models. Since the game can be played in either first or third
person, this is a cool addition that helps make the game more
realistic, even if the real world doesnt run at 20 frames
per second.
While
the game manages to produce all of the sound effects common
to war games, like explosions, whizzing bullets, and the screams
of enemy soldiers as they fall victim to an air strike, nothing
memorable comes out of the affair, making the presentation
average at best. Sure, us Germans like to use our native language
in titles such as these, which not only helps boost national
pride, but also communicates this is cool to unsuspecting
buyers, but having the clerk at EB Games mispronounce the
title of Söldner: Secret Wars is about as much
fun as we can get out of the sound. Though the box touts that
it sounds best on a 24 Bit Advanced HD Sound Blaster
Card, there really is not reason to use anything but
onboard sound and a standard pair of desktop speakers.
In
concept, this game has it all. Up to 32 players can duke it
out via online gameplay, staging small electronic wars with
a grandeur that would put Battlefield to shame on maps massive
enough to be mistaken for small countries. Over 70 vehicles
and 60 weapons are available to destroy the terrain, using
techniques ranging from knocking trees onto paths with tanks,
making the aforementioned trails impassable, to destroying
the enemy spawn houses, so fallen soldiers cant reanimate.
Hell, you can even be appointed squad commander and radio
in support to your troops from your cozy desk, while they
are busy taking fire on the front line. While the game certainly
delivers what it has promised in the military tech department,
making available every modern day weapon from a YF-22 to a
tractor (!!), it falls flat on its face almost everywhere
else.
While
vehicles are ridiculously easy to navigate using what seems
to be a takeoff from EAs Battlefield: Vietnam, the physics
and gameplay elements are very inconsistent. For example:
Being the Rambo Commando that I am, I decided to rush into
the enemy base equipped with nothing but hand grenades and
my trusty tractor. After holding down the W key to move forward
for twenty minutes, (controls are standard fare for anyone
familiar with first person shooters, but gameplay speed is
extremely sluggish,) I encountered the enemy tank, and decided
that it was time to play chicken. Letting out a maniacal cackle,
something that comes from years of online warfare, I sped
head-on towards the mammoth Abrams tank, at a top speed of
15 miles an hour. Strangely, the tank did not seem to be afraid
of my beastly tractor, and continued to head straight for
me.
In
real life, when a speeding Abrams tank is in a head on collision
with a tractor, both the farmer in the tractor, as well as
the tractor itself, usually dont live to tell the tale.
However, in the Söldner universe, vehicles, regardless
of what size, merely bounce off of each other like bumper
cars at Six Flags. This kind of hurts the realism, and makes
it seem as if the developer's only concern was to get the
game out of the studio as soon as possible. While the game
looks amazing on paper, it is not playable in its current
state.
While
the game includes a single player campaign, it is apparent
that, like EAs Battlefield, the feature presentation
is impressive online combat. Though a considerable amount
of gamers did play the title online, the number was nowhere
near as staggering as the high triple digit servers Atari's
"Unreal Tournament 2011" sees everyday. Wanting
to test out everything this game had to offer, I decided to
start my own server, where I could manipulate game details
on the fly, similar to the aforementioned Atari franchise.
To my surprise, I realized that it is impossible to host a
game and play in it at the same time. Söldner requires
a dedicated hosting machine, meaning that if you ever want
to create a private game room for you and your friends, you
need not only two computers capable of running this game,
but also two copies of the title itself. This is very disappointing
and either lends credibility to the fact that Encores
primary concern was to bring the game to consumers at a breakneck
speed, or shows that the company has an impressive business
strategy meant to make more money, more quickly.
While
Encores Söldner: Secret Wars has the potential
of becoming one of the greatest war FPS of all time,
the poor execution destroys any great idea contained therein.
Great gameplay ideas, such as being a commander to your troops
and radioing in support, and being able to hinder enemy movement
by destroying the environment are overshadowed by buggy gameplay
that makes the title seem rushed and unfinished. Though many
patches have already been released to help solve its many
problems, in its current state, Encore's latest offering
appears to be nothing more than a beta. Hopefully, they can
resolve these issues, since Söldner: Secret Wars could
be the greatest thing since Call of Duty.
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