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Over
the past several years, the videogame market has been flooded
with Lord of the Rings type stories of fantasies
and wizardry, especially in the RPG and RTS genres, which
are primarily released on the PC. From Blizzards infamous
WarCraft series to MMORPGs such as Dark
Age of Camelot and Everquest, every respectable
gamer has at least engaged in one of these J.R.R. Tolkien
inspired tales. Enter SpellForce: The Order Of Dawn,
Encores latest software offering since its recently
released sleeper-hit, Silent Storm, constructed
by the primarily German based development house Phenomic
Game Development. Though this game has been available
since November 28th, 2010 in Germany, localization has finally
been completed, and the game has debuted on American shores.
While not outstanding from the rest of the Fantasy pack in
terms of storyline, which is obviously inspired
by Tolkiens greatest works, SpellForce manages
to bring interesting game mechanics to a tired and somewhat
stale genre. What kind of game play mechanics? Read on young
wizard, or risk the wrath of
ah forget it, I cant
think of anything clever to say this time.
SpellForce: The Order Of Dawn casts you in the
role of a Human in control of Elves, Dwarves, Dark Elves,
Trolls, or Orcs, all of which have their own specialties and
weaknesses. As usual, humans are the most well-balanced of
the races, whereas Orcs possess superhuman strength and Elves
excel in long-distance combat. Of course, standard classes
such as Fighter, Wizard, etc., are also available, making
the game nearly identical to all other offerings in Fantasy
RPG Genre. The story itself is also obviously inspired
by J.R.R. Tolkiens epic the Lord of the Rings
trilogy, apparent from the very first opening cinematic which
explains the storys background. In order to create peace
throughout the world, an alliance of thirteen magicians gathered,
and constructed a plan of 500 years, at the end
of which a dark roamer would appear in the world,
and bestow almighty power upon one of the magicians. To decide
who would become almighty, the mages would perform a deciding
ritual, called The Convocation, which would bundle
all of the energy of the world - called the Eternal
Flames - present in everything and everyone inhabiting
the planet, into one, however, their lust for power separated
the magicians, who spread throughout the world. Shortly before
the ritual of Convocation was scheduled to occur,
a tremendous war broke out across the world, leading to the
death of countless members of every species.
At this point in time, the story takes an interesting twist
away from Tolkiens epic, continuing with the appearance
of the dark roamer. To bundle the Eternal
Flames together, the magicians began their ritual, but
the energy was too powerful for only one to possess it. Therefore,
the Eternal Flames which once held the world together
were now brutally ripping it apart. Now, only small patches
of land remain, connected by magical portals and stones. Enter
Rohen, one of the remaining thirteen magicians. Eight years
after the Convocation, Rohen, wanting to reconstruct
what was destroyed, creates the Order of Dawn,
consisting of the remaining population, and begins to reconstruct
the world
yet, the battle still rages. This is where
SpellForce: The Order Of Dawn begins.
GRAPHICS:
In comparison to other RTS games, such as Command &
Conquer: Generals or Word War III: Black Gold,
the graphics are actually quite impressive. Character models
are finely detailed, a la Everquest, and the lighting
effects the games engine is capable of producing are
of notably good quality. When viewed from a third person
view, (more on that later,) it is forgotten that one
is playing an RTS, which make the graphical experience that
much more enjoyable. Rich details on in-game objects, such
as trees, temples, etc. can be seen, and it is apparent that
the developers attempted to make the best of the slightly
dated technology that they had available. Sadly, it seems
as if the games low system requirements of a 1 GHz Pentium
III, with 256 MB RAM and a 32 MB Graphics Card, put a crimp
on what could have been an even more amazing display of graphical
power. Systems built for gaming, such as the test machine,
running an Athlon XP 2800+, 512 MB DDR400 RAM, and an All-In-Wonder
Radeon 9800 Pro, will have absolutely no trouble running the
game smoothly with the graphical settings turned to maximum,
and slightly older systems, such as two year old retail PCs
will also still be able to enjoy the games graphics
thoroughly.
SCORE:
8.0/10
SOUND:
Before beginning, let me first discuss the positive sides
of sound. The soundtrack composed for the game is epic, the
orchestration managing to convey moments of tension, fear,
and any other emotion imaginable. The foremost example of
this can be seen in the opening cinematic of the game, where
two tremendous armies clash while the ground around them collapses
into nothingness. Though not comparable to Harry Gregson-Williams
breathtaking compositions for Metal Gear Solid: Sons
of Liberty, the soundtrack is extremely moving, and
complements the game nicely. Also impressive are the spell-casting
sound effects, which produce realistic sounding cracks of
lightning and cackling flames. Also, the narrator in the opening
cinematic is amazing, possibly delivering one of the best
videogame performances of all time. While these aspects of
the sound are above average, the voice acting is without a
doubt the worst ever to be heard in videogames.
In a surprising move, JoWood has decided to cast bored housewives
and French exiles to record all of the spoken dialogue. Perhaps
the actors recording the American lines were the same as the
German ones, and were therefore not able to understand what
they were saying, but whatever the case, the vocal localization
is quite poor. How bad is this voice acting? Take the opening
scene, for example: As the game opens, we learn that one of
your compatriots was attacked, and was possibly bludgeoned
mercilessly to death by a gigantic army. Your character is
approached Caele, a female rogue, who is quickly running down
the path to inform you that your help is desperately needed.
Wow, you think to yourself. This is going
to be one epic performance, especially after that sweet narrator,
and you eagerly shift in your seat and crouch over your speakers
to bask in the undoubtedly upcoming glory of the dialogue.
Then Caele begins to speak. To accurately imagine the exhilaration
in this actors voice, take the excitement of Ben Stein
and divide by two. No, I couldnt possibly make this
up. Sadly, things get worse as the game progresses, and you
soon succumb to the fact that there is not one memorable performance
in the game, save for the narrator who explained the story
in the opening cinematic. Theory goes that the misleading
narrator was cast purposefully, in order to make you feel
the pain and suffering that the in-game characters felt when
their world was ripped apart. Why for the love of God did
the American team decide to cut out the French and German
language tracks, so that French or German speakers, namely
me, could be saved the horrific English acting? This fact
remains uncertain, however, more time should have definitely
been put into the dialogue if having more than one language
was out of the question.
While the grand orchestration and spell-effects are quite
memorable, the horrendous voice acting makes you turn off
the speakers every time someone says something. To be spared
the effort of navigating a configuration menu during the game,
make sure to turn the character voices off at the beginning,
and merely read the dialogue, like you had to do in Neverwinter
Nights. Lets hope that they use more talented
voice actors in the sequel.
SCORE: 5.0/10
GAMEPLAY:
While the graphics of the game are above average for an RTS,
and the spoken dialogue is arguably the worst ever to be featured
in a commercial piece of software, the gameplay department
is where this jewel truly shines. While the game features
heroes, unit construction, and resource management, as seen
in WarCraft III, and most every other strategy
game to date, SpellForce has managed to construct
something truly unique, managing to merge the world of RTS
and RPG so perfectly, making you wonder why this has never
been attempted before. One of the best features is that your
hero unit, which was constructed at the beginning of the single-player
campaign, levels up throughout the course of the game, being
present throughout every battle. Therefore, one is theoretically
able to construct an invincible battle tank, rendering the
construction of additional units unnecessary, if enough time
is put into this task.
Gameplay is open-ended, allowing you to return to almost anywhere,
once an area has been cleared in order to level up, etc. For
fans not liking the point and click interface, it is possible
to zoom into a third person perspective with the mouse wheel,
and use the WASD keys to navigate your character. This is
simply amazing! Why has no one ever thought of this before!?
This adds another deep level to the already thorough yet simple
overhead control system, making sure that any fan of either
the RTS or FPS genre is well pleased. Menu navigating, as
well as mana and troupe managing are a breeze, helping save
the game from its horrible voice acting. The game also features
an 8 player online mode, allowing gamers to continue enjoying
the game after the thrills of the story have worn off.
SCORE: 9.5/10
CONCLUSION:
While I have never been a fan of Fantasy games, and even had
trouble sitting through The Lord of the Rings: The Two
Towers without making fun of it MST3K style, this game
has made me fall in love with the genre and opened my eyes
to a whole other world that I had been missing. Terrible voice
acting aside, the gameplay is one of the most enjoyable systems
I have ever encountered, and the graphics manage to hold their
own especially in comparison to other RTS games. Whether or
not you are a fan of the genre or merely like the idea of
a role playing game coming together with a real-time strategy
simulation, SpellForce: The Order Of Dawn is a
much needed addition to any gamers library. Pick it
up today!
FINAL SCORE: 7.5/10
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