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I
bought Unreal 2: The Awakening over a year ago when it was
first released, mainly because I had played the original Unreal
and loved it. The original Unreal was a long multiplayer game
with versatile weapons, challenging game play, and a rewarding
feeling once you made it all the way through, so I expected
to see the same out of the second. I had played a bit of Unreal
Tournament also, but only seen UT 2010 once or twice. I was
excited to play Unreal 2 when it was released.
I played Unreal 2 and was dazzled by the sweet weapons and
gorgeous weapons, but was disappointed when I found it to
be a short game with no multiplayer. (For more detail on Unreal
2: The Awakening, read Andy Lees review with my Second
Opinion look, as this review will cover only the games
multiplayer expansion /pc/unreal2.php).
I took a melancholy attitude toward the game, and put it in
a drawer for a long time.
One day almost a year later, I saw that they had originally
meant to put in multiplayer, but ran out of time. So they
were going to make a patch with vehicles and a multiplayer
mode, and release it. When I checked a few months later, I
found it.
Unreal 2 Extended Multiplayer, or XMP as it is usually referred
to, is once again beautiful graphically. There is one game
mode, and that is a Capture-The-Flag mutation. If you have
ever played Burning Bridges outside (assuming you have been
outdoors before) it is sort of like that. If you havent,
listen up.
The game play consists of 4 artifacts, or your flags
in essence being the targets of your rampage. In true CTF
fashion, you need to collect them from the enemy base and
ship them on over to your base. Here is the trick though,
you have to have all four at once at your base to win, and
each team starts with two.
You are a marine of one of three classes and two teams in
this game. You are equipped with jump jets, shields, and armor
of different qualities depending on your class. The teams
are Red vs. Blue (which sounds a lot like a great
online show that you should all watch at redvsblue.com)
and your classes consist of the Ranger class, the Tech class,
and the Gunner class.
The Ranger is the recon unit of sorts, with a sniper rifle,
magnum pistol, an alien shock lance, and a grenade launcher
armed with both fragmentation and smoke grenades. They also
act as medic, dropping health packs and healing teammates.
The Techie has a combat assault rifle, a shotgun, and a grenade
launcher armed with electro-magnetic-pulse and corrosive gas
grenades. The Techie also has the ability to deploy force
shield walls along with auto-cannon and rocket turrets, and
can repair teammate shields or drop shield pickups.
Finally, the Gunner class carries a rocket launcher, an urban-assault
flamethrower, and a grenade launcher loaded with incendiary
and concussion (flash-bang) grenades. The Gunner can also
drop landmines or deploy laser trip mines. The ability to
drop ammunition pickups and fill teammates ammo also comes
with this class.
There are three vehicle types that you can use, and up to
three people can man them. There is the Harbinger, the Juggernaut,
and the Raptor. The Harbinger resembles a sort of APC truck,
with rocket launchers and a plasma cannon. The Juggernaut
is a big tank with a main cannon and flamethrower. The Raptor
is a souped-up jeep with a rapid-fire machine gun. It bears
a strong resemblance to the Warthog in Halo, if you have played
that game.
Each team also has mannable-defense guns, such as roundhouse
machine gun turrets, huge mortars, gigantic electric beam
projectors, and many others. These are very useful for defending
your artifacts, but dont be in it when they blow up!
You spawn at designated deploy points across the map that
you have to run up and hack for your team, though each team
has a few in their base that are non-hackable. Other things
you can hack are doors (so that only your team can use them)
and energy generators. Generators power everything. Your base,
its mannable-defense cannons, vehicles, artifact node,
deployable turrets, mines, force fields, everything. If your
team has no energy generators captured, you will gradually
lose the usage of your defenses.
You need to utilize teamwork to get through the tough lines
of enemies and their deadly defenses, as this strange variation
of Capture-The-Flag takes a lot more strategy than most people
are used to in a First-Person Shooter. If you have Unreal
2 and never bothered to play it after you beat it, now is
the time. The patch for XMP is downloadable at www.u2xmp.com,
but beware, it is a biggie at 275 MB. If you own the game,
it is definitely worth it however. When I wrote the Unreal
2 review when that game came out, and if you read it, you
will find I was not too happy with the game. With the addition
of multiplayer now though, if you see the game for cheap somewhere,
remember there is a lot more to the game than there once was,
and I would suggest looking into playing it. I enjoy it very
much, and I hope you do to if you get the chance to experience
it.
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