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Darkwatch Preview

May 13th, 2011
By Requiem

Genre:
First Person Shooter
System: Playstation 2, Xbox
Developer: Sammy Studios
Publisher: Sammy Studios
Release Date: November 2011

The first person shooter genre is filling up by the dozens these days. In an attempt to flood the market with the insane success of Halo, more FPS's have come out than you can take out with your BFG. This means, though, that not only will most of the games be terrible and rushed, but that they will all be inevitably compared to Halo. This is not a new trend. Before Halo we compared everything to Goldeneye, and before that it was DOOM 2.

So how can an FPS dare to be original? It isn't easy, but Sammy Studios has found away to do it: by not caring. Their whole goal with Darkwatch is to make a great FPS the way they want to without cloning whatever else is already out there. The game takes up back to the Old West. It has everything you could hope for in the time of showdowns at high noon; shootouts, wagon chases, and evil vampires trying to take over the world.

You are Jericho Cross. Your occupation? Cowboy, of course. However, instead of finding baddies taking Miss Kitty, you stumble upon a vast legion of vampires who are killing any in their wake. Not only that, but you "accidentally" unleash their leaderm who in turn bites you. I know what you're saying: haven't we had enough games playing half-vampire cowboys?

What makes Darkwatch stand out is the open world that you have to explore. The game is said to be extremely plot driven, but that doesn't mean that you have to play through a solely linear path to accomplish your final goal. Not only can you take several paths through a mission, but the places and people you meet will react to your every action. This is definitely something that is rare amongst the FPS genre. If you ride into town with your guns blazing and you take down a few dozen innocent villagers along the way, the next time you come back you'll be a might feared (and hated) man. However, you can instead take the "behind-the-shadows" path and dispose of your enemies from rooftops and back alleys.

This is great and all, but we mustn't forget that Jericho is now half-vampire. What good would that be if you couldn't use the powers of the undead to your disposal? As your power grows, Cross will be able to attain special abilities that give him an advantage in his quest. The majority of these are still under wraps, but this kind of character and plot development is very intriguing for the genre.

Still a ways away, Darkwatch will hit shelves in November. Until then, go stick in Devil May Cry or Castlevania and remember how good it feels to kill Dracula.



Untitled Document
 
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