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May
15th, 2011
By otto454z
Genre: First Person Shooter
System: PC and Xbox
Developer: Valve Software
Publisher: VU Games
Release Date: 4th Quarter 2011
News about Valves latest installment of the ever-popular
Half-Life series, have been floating around for a long time
now. Set to release sometime in Q4 of this year, after the
being delayed multiple times, due to production issues, as
well as a hacker supposedly using Outlook to steal valuable
source code, the game looks to make a tremendous splash when
it hits PCs and Xboxs by Christmas time.
Gamers
reprise the role of Gordon Freeman, the research scientist
from the Black Mesa Facility that they played as in the original
Half-Life. Awakening in the humanily desolate, but heavily
alien populated City 17, a small town in Eastern Europe, Gordon
has no idea why he is, or how he got here. At the beginning
of the game, players are forced to go Metal Gear-style, as
they have no weapons, and must escape both mysterious patrols,
rounding up the remaining human citizens, only to become involved
with a militaristic faction intent on ridding the city of
aliens by force.
One
of the most anticipated features of the game is its open-ended-ness,
both in terms of play and creating your own scenarios. Like
the Half-Life games of the past, gamers may plan various,
radically different strategies, which will lead them to their
eventual goal of survival, whether it is to go in guns blazing,
or sneaking past security checkpoints. The highly complex
physics engine featured in the game will help make these varying
strategies a success, allowing gamers to toss barrels, trashcans,
cars, and various other objects at the life forms
trying to kill you.
Modders
and designers are also rejoicing at the thought of Valves
newly released lip sync technology that allows them to insert
a wave and text file into one of the games subdirectories,
which is then perfectly spoken and articulated (complete with
facial expressions,) by the NPCs. This makes the creation
of story a breeze, since the majority of the time can now
be focused on games content, instead of designing and
synching speech with lip and facial movements.
Undoubtedly,
one of the greatest features of the game is the new graphics
engine, which utilizes heavy bump mapping, and photo-realistic
textures to fully immerse gamers into the seemingly post-apocalyptic
world. Excruciating
attention has been paid to the most minute details, including
realistic NPC animations, even if they are merely pedestrians
on the street, as well as realistic fire and water effects,
which will make it harder for gamers to distinguish between
the physical space around them, and what is happening onscreen.
Barring
any more production delays, Half-Life 2 looks to be on track,
set to release just around Christmas time in late 2011. Many,
however, have lost faith in any dates set forth by gaming
companies, due to the constant pushback of gargantuan titles,
such as this, and Halo 2. Lets hope that the release
of other next gen games, such as Far Cry, S.T.A.L.K.E.R. Shadow
of Chernobyl, and DOOM 3, will give Valveenough incentive
to finish its game as soon as possible.
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