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May
12th , 2011
By MegaGamer2010
Genre: Strategy
System: PC
Developer: Creative Assembly
Publisher: Activision
Release Date: Fall 2011
Just about anyone who knows anything about strategy games
on the PC knows of the Total War series. The games have just
combined ease of use, pure fun, and surprisingly deep gameplay.
Beginners would have no problem picking up the game but experts
could really learn to enjoy all that the games have to offer.
The best part is that, despite how good both Shogun: Total
War and Medieval: Total War were, they were just mere "test
runs".
That's right, those two games are nothing like what the people
at Creative Assembly had originally thought up. They made
Shogun just to warm up and see how the public would accept
it and, pleased by the results and good critical acclaim,
they began work on their real project, Rome: Total War. Medieval:
Total War was merely a "Shogun 1.5", it was just
a game to keep fans busy while they were hard at work on their
dream game.
If you even faintly enjoyed playing any of the Total War games,
be prepared to be blown away by Rome: Total War. This game
is combining everything that strategy gamers could ever hope
for. A whole slew of playable factions, more unit types then
you can count (for some of you that's not too difficult to
achieve), deep and fun strategy, and a completely new graphics
engine have been added into the new Total War game.
Trying to explain all of the factions and list all of the
unique unit types would take way too long. Let's just summarize
it. If you have learned anything in your history class, then
you probably know about Rome. Basically, they were the strongest
people around way back when. Everyone wanted a piece of them.
They have enemies on every side of their empire and all of
their enemies want to take down the "mighty" Roman
Empire. Each of these factions has their own unique units
that only they (or countries that conquer them) are capable
of producing. Each unit has its own advantages and disadvantages
that, if used correctly, can easily win or lose a battle.
A new map setup accompanies the game. The new map is somewhat
reminiscient of the Civilization series maps, it is divided
up into a bunch of hexagons. Unlike Civilization, however,
this map is fully 3D. Fans of the series had better be ready
to handle this because there will be a TON of these hexagons.
The nice thing about these is that each can be used to your
strategic advantage. You can use them to surround an enemy
from multiple angles and then come down hard and crush them
from every angle. The great thing is that if you invade from
both the top and bottom of the enemy, your units will have
their starting positions in those areas. Your units will start
the battle surrounding the enemy. So basically, using the
hexagons to your advantage will be critical.
Another addition is that if you have a unit in a hexagon,
you can set them to fortify themselves. They will work on
making themselves a make-shift fort in the hexagon that will
be much easier to defend. Additionally, you can also build
roads to attach cities to each other for easier transportation,
etc. The really amazing thing is that whatever you decide
to build in a hexagon will actually show up in the exact same
spot on the battle map.
A similar set up has been added into the much improved castle
assaults. Basically, every single building you choose to build
a province will actually be present on the battle map. That's
right, blacksmiths, armouries, palaces, EVERYTHING. So assaulting
a huge castle will be a much harder task and will require
a lot more strategy. To help out with these new additions,
you will have plenty of siege weaponry at your control. If
you don't care about controlling the city, you can simply
choose to bombard the castle with your catapults non-stop
and raze the city to the ground and suffer minimal casualties.
However, most people will probably actually want control of
the city. Those people can choose to knock down the gate,
or use new mobile towers and load them with troops, move to
a wall, and unload them onto the ramparts and invade the city.
Cool, huh?
To compliment all of this a new graphics engine. This new
engine can support MORE soldiers on screen than even Medieval
could, and, best of all, they are ALL in 3D! That's right,
every single unit will be completely animated and this will
provide for much more interesting and realistic battles as
you will actually see units engaging and hitting each other
in real time. Wow.
All strategy gamers should expect a crazy, wild ride when
this game hits the shelves this Fall.
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