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April
9th , 2011
By N65ultra
Genre: Stealth Action
Systems: Xbox and PC
Developer: ION Storm
Publisher: Eidos
Release Date: May 2011
Remember the champion of the stealth action genre before modern
games such as Splinter Cell and Metal Gear Solid? Looking
Glass Studios created the revolutionary Thief and its sequel
Thief II years ago for the PC. Featuring many innovative concepts,
including a lightness meter and intelligent A.I., the Thief
series was unmatched in its gameplay. Unfortunately, due to
struggling sales on their games, Looking Glass Studios went
belly up, and it looked like the Thief series was gone forever.
That is, until Eidos and ION Storm recieved the rights to
the franchise and decided on creating a true sequel. Thief:
Deadly Shadows is more than just another stealth game; ION
Storm has intorduced many new features never before seen in
the Thief series. Most notably is you can control Garrett
from both the third person and first person perspectives,
switching between the two at any time.
Graphically, Thief: Deadly Shadows will use a dynamic lighting
and shadow system. Every object in the game, including Garrett,
will create realistic shadows. Also upgraded is the enemy
A.I., which is even more realistic than before.
Thief:
Deadly Shadows will be released in May 2011 for the Xbox and
PC. For more information, you may read the fact sheet below,
and look forward to reading the Games That Matter review
on the most anticipated stealth game of the year!
Thief: Deadly Shadows Fact Sheet
You play Garrett, the master thief. Rarely seen and never
caught, Garrett is the best that ever was. Able to sneak past
any guard, pick any lock, and break into the most ingeniously
secured residences, Garrett steals from the wealthy and gives
to himself, making his living in the dark and foreboding City.
World weary and cynical, Garrett wants nothing more than to
be left alone to ply his trade. But things never work out
that way.
Features:
- Brand
New Game Perspective - Go to 3rd Person to see Garrett sneak
up on guards, climb walls, fight with his dagger, peek around
corners, and more! Cinematic 3rd Person and Immersive 1st
Person modes are both fully supported and can be changed
on the fly during gameplay.
- Cutting-edge
Stealth- Hide in the shadows, sneak past the guards, or
ambush them from the darkness!
- Action
Gameplay - Breaking and Entering, Stealing, Sabotage, Evasion,
Espionage, Combat, Assassination, and Setting up ambushes.
- Huge
Arsenal of Thieves' Tools - Including lock picks, a blackjack,
arrows with numerous purposes, wall climbing gloves, oil
flasks, flash bombs, and a dagger.
- Advanced
Artificial Intelligence - AI guards that see and hear, track
evidence and suspiciousness, search for intruders, fight,
give chase, and perform lip synching, facial expressions,
and hundreds of lines of real-time dialog.
- Dynamic
Lighting and Shadow System - Every character and object
casts a real shadow that dynamically effects stealth gameplay.
Dynamically manipulate lighting to create your own shadows,
but make sure your own shadow doesn't betray you to those
who hunt you!
Storyline:
Life
is not easy in Garrett's town. Here crime and corruption are
commonplace, wealthy nobles prey on the poor and each other,
and magic and machinery coexist uneasily. Fanatical priests
from the Order of the Hammer seek to exact their version of
justice in the name of their stern and merciless god, the
Master Builder. Primitive Pagans, worshipers of the ancient
Trickster god, seek to return the City to primeval chaos with
their strange and supernatural mastery over nature. Each the
other's sworn enemy.
Attempting to stop the fabric of the City from unraveling
are The Keepers, the secret society that trained Garrett in
his youth. Garrett left the enigmatic Keepers long ago, scorning
them for their reclusiveness and for meddling secretly with
the fate of the City. But Garrett still remembers the Glyphs,
the Keeper's mysterious language of magic symbols they use
to remain hidden, powerful, and in control. According to the
Glyphs, a Dark Age is approaching. Once again, Garrett's name
appears in the prophecies...prominently.
The
Keepers fear this Dark Age more than any before, and though
he is no longer one of them, they turn to Garrett in their
hour of need. Garrett has experience with Keeper prophecies,
enough to know that maybe this time, he should listen to them.
He's determined to stop this darkness before it comes, before
someone loses an eye...or worse.
Reluctantly,
Garrett begins a cautious collaboration with the Keepers.
They supply the tomes and prophetic Glyphs he needs to avert
the approaching doom, and he supplies the raw nerve, caustic
wit, and artistic thievery that they lack. He sneaks his way
through castles, mansions, prisons, cathedrals, dungeons,
and museums, past armed guards, hired muscle, angry thugs,
hideous monsters, and much worse. He's out to steal the City's
oldest treasures - treasures that can help stop the darkness
foretold in the prophecies.
But
things quickly go awry. Disaster looms closer with every step
Garrett takes. In his efforts to prevent the Dark Age, he
has inadvertently roused an ancient hidden evil. To make matters
worse, the Keepers, sworn to protect the City and maintain
the balance, instead find themselves decaying from their very
core. In their desperate search for the One who will betray
them, their eyes turn to Garrett.
Once
again, Garrett finds himself without allies, standing alone
between the City and the forces that would crush it. Will
his skills be enough to save the dying City? Can he survive
betrayal, assassins, and war in the labyrinthine city streets?
Will he destroy or be destroyed by the evil he awoke?
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