Gameplay:
7
Graphics: 7.5
Sound: 8.5
Replay: 9
Multiplayer: Yes, Online (PS2) and Offline
It's an obvious fact that James Bond games definitely went
downhill after EA snatched up the license to the games.
Honestly, the first couple of games that EA made were simply
god awful and made me want to puke. The problem is that
Rare made the legend that is known as Goldeneye. EA has
been trying to match Goldeneye since they started making
Bond games, and so far they havent even come close.
Does EA finally hit the mark with Everything or Nothing?
I
wish I could say they did, honestly, I do. But EA still
hasnt reached Goldeneye. I have gone through many
sites that say Everything or Nothing is close, but it really
isnt. The game is nowhere near what Goldeneye was.
And its not because Everything or Nothing is a bad
game, because it isnt. On the contrary, it is actually
very good. It just isnt revolutionary.
That
is what EA needs to realize. Goldeneye was revolutionary.
It breathed life and started a craze for FPS on consoles.
EA doesnt even know the definition to revolutionary.
All they know is how to stamp EA onto the boxes
and sell millions of games. If they ever plan on matching
Goldeneye, they will either have to do a couple of things,
either continue to veer away from the path Goldeneye took
(Everything or Nothing definitely has taken a turn into
a different direction) and therefore the two games cant
be compared, or they will have to try to match Goldeneye
head on and go back into the FPS realm.
Thats
right, Everything or Nothing isnt an FPS. I guess
EA has decided to change their outlook onto the Bond series
and rather than continue the FPS style, which has failed
them in most cases, they have changed the view to third
person. This change has made the game completely different
from the others that EA has made, and I really havent
decided yet if that is a good thing or a bad thing, its
just sort of
a thing
Now
lets get into the review itself. The gameplay in this
game is a mixture of good and bad. The third person view
has almost completely changed the way the game is played.
Yes, you can still run in guns blazing, however it is MUCH
more difficult to do so now. Unlike some third person games,
Everything or Nothing does not have crosshairs unless you
lock on to an enemy. Locking on is fairly simple, it just
takes a tap of a button, but it makes killing massive amounts
of enemies much more tricky.
The
thing is that if you try to go in guns blazing, you must
know that you most likely wont live very long unless
you decide to play on the easiest difficulty level. Since
you can only lock on to one enemy at a time, the process
of dispensing enemies now takes much longer than it did
in previous Bond games. Basically, you have to lock on to
the enemy, kill him, (maybe) reload, lock on to the next,
kill him as well, and continue this procedure. Just killing
two enemies can take up valuable seconds and in that time
there are also enemies firing back at you.
This
is how EA is changing the direction the Bond games are going
in. They have decided to make the games more stealth oriented
and less run n gun. It is a very interesting thing to do,
and it may have worked if they would have made the gameplay
run more smoothly. The thing is that the stealth kill moves,
the variety of punches and what not, feel really clunky
to use and they get very old since it is just the same thing
over and over again. The animations for the moves arent
very well modeled and it feels as if they were added in
at the last second.
Ok,
so hand to hand combat is just
blah
but then why
cant we just kill everybody with guns? Well, it is
definitely possible to do that, just be prepared to change
the way you play this game over previous Bonds. Now, if
you plan on beating the harder difficulty modes, you MUST
use cover to reduce the risk of being shot. EA made the
use of cover fairly easy and straight forward in some cases,
and annoying in others.
If
you are pressed against a wall (it only takes a press of
a button to do so), you can slide to the edge, press the
lock on button, and then fire, and Bond will automatically
leave his cover, fire at the enemy, and then duck back when
you let go of the fire button. This generally works smoothly
enough. However, the problem is that you can only do this
with full size walls.
Trying
to use crates on the ground as cover can be good and bad.
It does provide cover, sure, but the problem is that the
bullets dont always go over the cover. You see, you
dont actually press yourself against smaller objects,
EA didnt implement that into the game. So when you
fire, Bond wont stand up or anything to hit the target,
and so depending on the location of the target and how high
the cover is, the bullets may simply bounce off of your
own cover, forcing you to leave the cover if you plan on
killing the enemy.
Ok,
so you get the idea of the new setup for the gameplay. But
EA added a lot of other things into their new Bond game.
This new game comes complete with new gadgets, vehicles,
cooperative, online play, and quite a few gorgeous women
(acted out by famous actresses, of course).
The
main new gadget is the Q-spider. Like most gadgets that
EA has added into their games, this one ends up being pretty
useless. It is simply a remote controlled spider that you
can use to scout out ahead and also detonate it to blow
up objects. There are other new gadgets in the game as well,
but all of them are practically just as useless unless for
a few reasons.
The
AI has been somewhat improved in this game. They use cover
much better than they did in previous games, and they are
also much more aggressive. So, once they know where you
are, they will duck behind objects so you cant shoot
them and they will also charge your position, come up right
next to you, and either try to punch you or shoot you.
The
new AI system makes using gadgets practically useless except
in complete stealth situations. But really, stealth is almost
impossible to maintain throughout levels. So, if you are
a stealth addict, you can TRY to use stealth and feel free
to use the gadgets while you can, but dont expect
them to come in handy.
The
new vehicles include a new car, a helicopter, motorcycle,
and RC car (a remote controlled car that is launched from
your own vehicle that you can use just like the Q-spider).
Like all Bond vehicles, these come complete with the standard
machine guns and missile launchers.
There
are, of course, missions where you have to use these vehicles.
They are definitely a pretty decent change of pace from
the standard game, however I think that EA needs to really
change their mind set regarding vehicle levels.
You
see, EA is putting effort into vehicle levels and I would
rather have them concentrate more on the regular levels.
Because like all Bond games with vehicles, this game ends
up with both types of levels having bad physics and shoddy
controlling. Nothing feels realistic or at the right pace.
EA needs to take out the vehicle levels for once and just
put their effort into making the game solid, and then later
adding vehicles just for fun.
Ok,
now its time for multiplayer. As anyone who had an
N64 knows, Goldeneye was the most kick ass multiplayer game
of its time. EA hasnt made a Bond that can come close
to Goldeneyes multiplayer. And, of course, they still
havent. In fact, the multiplayer in this game is the
worst in my opinion.
The
multiplayer in this game is pretty pathetic in most cases.
The third person is just crap for multiplayer. The guns
arent very impressive. The levels are only average.
There are only a couple of gameplay types and they get old
fast. The cooperative mode is halfway decent but it simply
isnt impressive.
The
online play (for the PS2) is mostly the same. The standard
VS type modes get boring since they are in third person.
It feels like a cheap offshoot of SOCOM or something. The
cooperative is much the same, very boring online. Talking
via the headset to someone interesting is really the only
thing that might be seen as fun for the online
multiplayer mode. So, definitely dont buy the game
for the multiplayer or the online play.
Graphically,
this game is a step above Nightfire, but it still cant
compete with many other games available. But then again,
who has really ever heard of an EA game that has awesome
graphics? EA NEVER puts much thought or effort into the
appearance of their games. However, thats not to say
EVERYTHING looks bad, its just that very little looks
good.
The
best aspect of the appearance of this game is the facial
models. They look surprisingly good and very close to their
real life counterparts. James Bond really looks like Pierce
Brosnan. Q looks just like the actress who plays
her, same with M. The facial models are really
good.
But
everything is downhill from there. The character models
overall are good enough. Nothing special, but at least they
are in the right proportions and they look like real life
models of people. But it just seems as if the same models
have been used over and over in their games.
The
environments are pretty pathetic, which is the standard
for EA games. Nothing looks good. As a whole it looks decent,
like usual, but it just looks plain and empty. There are
some trinkets on the walls here and there, but nothing is
detailed, everything has that flat look.
The
sound department is definitely above par in this game. Id
say the sound is the best part of the game. From the spot
on voice acting to the authentic Bond musical score, the
sound in this game is definitely very good.
EA
brought in some big time actors to lend their voices into
the game. In addition to the regular cast (Pierce Brosnan,
Q, M, etc.), other actors and actresses
such as Heidi Klum (Hidalgo), Shannon Elizabeth (American
Pie), and Willem Dafoe (Spider-Man). They provide some awesome
voice acting that really captures the feeling from the movies.
The ladies are sexy and the antagonist is dark and evil.
The dialogue is just like that of a Bond movie, plenty of
flirting from Bond and the ladies, and plenty of threats
from the baddies.
As
mentioned earlier, the music in this game is also just like
the movies. Of course, that is because most of it is taken
directly from the movies. But overall, the music is really
implemented well and it really helps the game to move and
feel like a James Bond movie.
The
special effects are only average. The explosions sound
blah
and
the guns dont sound realistic at all. EA needs to
take a hint that they should put in life like sounding weapons
into their games.
I
already talked about the replay value of this game at the
end of the gameplay section. But here is another rundown
of it. It sucks mostly. Very few modes, most things have
to be unlocked before it can be enjoyed even a little, the
levels are only average, the third person mode sucks for
multiplayer, and the cooperative and online modes dont
redeem the game.
So,
basically it boils down to how much of a Bond fan you are.
This game is easily the best that EA has made, and it veers
off into a completely new direction. If you love Bond games
and if you like the change into third person then feel free
to pick this game up. Otherwise, just give it a rental.