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When
Rockstar Games Grand Theft Auto series reemerged
in October of 2001 on the PS2, parents everywhere were up
in arms. Being haled as one of the bloodiest and most gruesome
games ever created next to the sole Adults Only
title Thrill Kill, (the only AO rated title ever
to be produced by a major game company, though it was never
published) GTA III was banned for a time in various parts
of the world, including Australia. When compared to Rockstars
newest creation, Manhunt, the criticized predecessor seems
like something you would give to your six-year-old sibling.
How terribly grisly (read: AWESOME!) can this game be? That
question can best be answered by examining what is Manhunt.
Manhunt
stars convicted felon and death row inmate James Earl Cash.
The game opens, strangely enough, with the scheduled execution
of the aforementioned anti-hero or so it seems. You
awake in a deserted room with a strange voice cackling over
the intercom, soon learning that it belongs to the man responsible
for placing you in this situation, Lionel Starkweather, aka
The Director, a sick madman obsessed with producing
snuff films. Continuing to dispense information, the Director
explains that the rest of the world thinks you to be dead,
which leaves you stranded at the twisted sadists whim.
To survive, you must star in various scenes, captured
in full blood-soaked glory by various cameras placed throughout
your new home of Carcer City, a deserted Midwestern Metropolis,
filled with employed gangs, whose sole purpose is it kill
you. To gain freedom you must eliminate the members of these
various groups, ranging from deranged clowns to Neo-Nazi Skinhead
types before they kill you, using nothing except various objects
found around the city. Your tools include plastic bags, nail
guns, and shards of glass. Time to set off on your Manhunt.
Before
beginning to discuss the gameplay factors of Rockstars
latest child, I would like to comment on the manual. Even
if you find anything, which the developer has ever created
morally reprehensible, you will undoubtedly agree that the
packaging and supplementary material are amongst the most
amazing ever distributed with an action game. Rockstars
previous manuals, supplied with Grand Theft Auto 3 as well
as Vice City, have acted as brochures to the various in-game
attractions, such as strip clubs, discos, and
employment opportunities.
Manhunts
manual, however, tops everything previously brought to the
table, taking the form as a Snuff Film Order Catalogue,
where multiple videos can be purchased starring SURPRISE!
You. Advertised in this catalogue
is a website run by Mr. Nasty, the disturbed psychopath
found on the front cover of the game box. Upon visiting the
site, which can be found at <www.valiant-ent.tv>, you
are proverbially raped in the face, as the website, complete
with its own message board where members such as Rod
Wood and S1cK B@st4rD post regularly, creates
the most disturbing and sick atmosphere, with an online shopping
cart where you can purchase items found in the game, as well
as live feeds from security cameras, showing violent
acts being committed on various victims. The forums even come
complete with spelling mistakes, making it seem as if white-trash
masochists were actually responsible for writing the posts.
So
that reality could be retained with previous Rockstar
Faux-Sites, a small copyright line could be found at
the bottom of the page reading Copyright Rockstar Games,
Inc. Is this the case with Manhunt? NOPE! The site is
actually copyrighted by Valiant Video Enterprises,
the make-believe snuff film company featured in the game.
You can even e-mail Mr. Nasty at mrnasty@valiant-ent.tv, and
apparently receive a response. I wish I could report on what
happens when you receive a response, but I have been too scared
to attempt to do this. Nevertheless, the atmosphere created
by this supplementary material perfectly sets up the atmosphere
for the game, and after viewing this, the gameplay world,
which conceptually seemed unrealistic, becomes a disturbing
reality.
GRAPHICS:
Despite the fact that the graphics are mere updates from the
overused Grand Theft Auto 3 engine, the dark textures and
camera effects which occur during a slow motion murder fit
the game perfectly. The character skins are superb as well,
realistically dripping blood as they are beaten into a bloody
pulp with a metal baseball bat. Lights, both natural (the
moon) and artificial (emitted by television screens, fire
barrels, and free-dangling light bulbs,) reflect nicely off
of various surfaces as well, including brick, wood, and gravel,
and distance fog is non-existent. Walking animations have
been improved over previous games, which came from the same
mold, and bullet holes now make lasting indentations when
they strike an object. Finally, jagged edges on characters
have all but been removed making the GTA engine finally appear
realistic. However, it is still old technology, paling next
to Rockstars other newborn Max Payne 2. Still, with
the terrifying atmosphere, it is likely that you will not
notice.
SCORE: 7.5/10
SOUND:
This is the real star of the game. Manhunt manages to improve
over the technology developed by other stealth-action games
like Metal Gear Solid, making noise not only a mere novelty,
but one of the core aspects of gameplay. In the aforementioned
MGS series, walls could be knocked and objects could be thrown
to attract the attention of the guards, however, it was not
necessary, since a fully stocked gun was always present to
help you take out any opposition. The lack of long-ranged
weaponry in Manhunt until approximately two hours into the
game, as well as the limited ammunition available when such
weapons are attained, make luring guards into the shadows
a prerequisite for survival.
It
is important to note that it is impossible to fully experience
all that is Manhunt without a USB headset, such as those packaged
with Socom: U.S. Navy Seals and Karaoke Revolution. Not only
is it possible to scream into the microphone and give away
your position and trash-talk to the guards to attract attention,
(though they do not understand you,) but also the Director
actually talks to you over the headset, adding to the surreal
realism created by the game. This created atmosphere is stunning
to the point of disbelief, making the player laugh and ponder
why the ever feared a vocally non-interactive game like Resident
Evil. The voice acting itself is amazing, from the screaming
of the dying gang members to the perfectly acted Director,
the audio track will make you believe that you are actually
in the game. Also, like in the famous Hitchcock movies, there
is no musical track - only brief orchestral flares when you
make a noise, making rushes of adrenaline pump through your
veines.
The
game also features Dolby Pro Logic II support, letting anyone
with the right sound setup experience the screams of dying
victims in digital glory. Regardless of your setup, with a
USB headset, you are sure to bask in the glory of the sound,
despite the fact that the guards do not understand the unavoidable
fear-inspired trash talking. Maybe they will learn to understand
by the time Manhunt 2 rolls around.
SCORE: 9.5/10
GAMEPLAY
& CONTROLS:
The other major Gameplay aspect, which has not
yet been discussed, is the sound radar. Retaining the classic
GTA 3 circle look, but without the topography, guards show
up on this handy little tool only when making noise or being
in your field of vision. This leaves you feeling blind, adding
to the perfectly creepy world which surrounds you. The only
hints you receive are from the Director himself at the beginning
of each section, however, these could be mere ploys to trick
you into confrontation. Also, unlike MGSs Soliton
Radar, you cannot see the enemys field of vision,
leaving the only indication of whether or not you have been
spotted by the screaming for backup by your discoverer. AI,
though not extremely complex and inventive does run away from
you, depending on the characters well
character. Other times, NPCs will merely unload into
a heap of tires, which shield you, until they run out of ammunition
leaving them open for death.
Using
the games improved GTA series controls, it is possible
to sneak up behind a misled guard stealthily and effortlessly,
allowing you to proudly display your murderous talents to
the Directors awkwardly placed security cameras. Fighting
is a breeze as well, offering both a free-aim mode (executed
by pressing R3), as well as a lock-on mode (L1), which is
nearly required when executing a stealth-kill.
When in close enough proximity, and if you have managed to
remain unnoticed, the targeting reticle changes from green
to gray, indicating that you are prepped and ready for slaughter.
While on the subject of "slaughter," the "slow
motion killing system" should be discussed as well. Depending
on how long the controller buttons are held down will determine
the type of "execution" James performs on his victims.
These deaths come in three different styles "Hasty,"
"Violent," and "Extreme," the latter leading
to literal eye-popping fun when using shards of glass, and
far flung decapitations when using utensils like a baseball
bat.
In
case you are discovered by your hunters, two different melee
attacks are available, light and heavy, X and
Square, respectively, and cycling with the Circle
button chooses weapons. Interestingly enough, you can carry
only one weapon type at a given time, a la it's own Vice City
and EAs Freedom Fighters, requiring you to choose your
utensils wisely. Short-ranged or green weapons,
such as wire and plastic bags, can only be used once, whereas
reusable mediums (blue weapons) can
be reused, but make an increasingly large amount of noise
when utilized. Finally there are the baseball bat and chainsaw,
red, which create a loud CRACK! and
"WRRRR!" when employed, oftentimes attracting nearby
gang members in the process. Overall, the controls are perfect
for the game they are to be operated with, making for a low-learning
curve, but surprisingly useable configuration.
SCORE: 9.0/10
CONCLUSION:
Manhunt will scar and disturb you equally as much as dissecting
a pig in your high school biology class did a long time ago
- well, not really, unless upon completion of the dissection
your friend decided to rip out the animals entrails
and wear them on his head for the rest of the day. From the
crackling of the USB headset to the bloody NPC gang members,
apparently modeled after infamous movie characters like Jason
and Derek Vinyard of American History X fame, the game delivers
the scary goods better than any stealth action
title has in the past. Buy it, turn of all the lights, disconnect
the phone, and get ready to be terrified like you never have
been before.
SCORE: 9.0/10
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