Football
the way it was back on the playground.
GAMEPLAY:
This
is a completely different football game than you are used
to. Dont be fooled by the fact that it is made by
the same people who made Madden. Forget all of the complicated
franchise modes, take off the helmets and most of the pads,
and many of the rules of the No Fun League. This is a new
brand of football.
EA
Big attempted to do to football the same thing that they
did to basketball with the NBA Street series. In many places
they have succeeded. But in a few places they fell short.
First,
the good. This is football the way it is almost never played
in the NFL. I say almost because of that one play by the
Saints where they lateraled the ball several times at the
end of the game to score a touchdown to pull within one.
And for all of the Saints fans out there, you will be happy
to know that there are no kickers, so you wont be able to
push the extra point wide right to lose the game. For those
of you who did not see that play, basically this is a football
game where the ball can easily be pitched to a different
player when you are being tackled. This is good to keep
the play alive and completely fool your friends. They might
send three people over to tackle T.O. and leave Hearst wide
open to receive the pitch and run down the field.
Before
the game, you get to choose seven players. These seven players
will play both offence and defense. So chose your team wisely.
Also, you are able to put whomever you want in whichever
position. The computer will put your people where they will
probably be most effective, but sometimes you may want to
change where the players are. For example, say you are going
to run wide left. Instead of using a wide receiver to block
their cornerback, you can put an offensive linemen wide
left and your receiver on the line. This will provide better
blocking down the field, given your wide receiver does not
get destroyed and your running back tackled in the backfield.
The
field that you play on will also create some interesting
factors. In the beach level, the sand will slow down your
speedy runners. So, I decided to put a player like Simeon
Rice in the backfield and let him do my running. It was
kind of fun, watching my huge defensive lineman running
and breaking tackles
and fumbling every three plays.
But at least he got out of the backfield. Occasionally your
quarterback will throw a pass that is too lofty and it will
hit the ceiling or fence (if there is one on the stage),
creating an interesting ricochet, which may result in an
incomplete pass, turnover, or a completed pass to a completely
different person.
That
brings up my next point on the gameplay. Turnovers. There
are many turnovers in this game. Sometimes you will pitch
to a person who is getting tackled, make a bad pitch, get
the pitch stolen, get hit while showing off, get a pass
batted and intercepted
turnovers come very easily
in this game. And I think that is a good thing. Instead
of a game like Madden where turnovers dont happen
too often, this game is full of them. If you throw a ball
into double coverage, there is a good chance that it will
be picked, or at least batted away. If you throw a pass
over the middle and there is a linebacker spying on the
quarterback, expect him to jump and try to intercept the
pass. The passing in this game really challenges you to
find the open man or be prepared to play defense.
The
games are not played for time, but rather to a set number
of points, usually 36. After scoring a touchdown you have
the option of either running to the end zone again for 1
point or passing for 2.
Because
this is an EA Big title, there is a reward for showing off.
This reward is (like its NBA counterpart) the Gamebreaker
meter. The more you show off/do well, the more it fills.
When it is completely filled, you will be able to choose
when to use your Gamebreaker. The Gamebreaker last the entire
series (until there is a touchdown or the ball is turned
over, for the non-football fans out there) and it supercharges
your players. Your players will tear through the line to
get to the quarterback, intercept the ball with relative
ease, or break tackles like a madman. Many times while on
defense, the Gamebreaker will cause the other team to fumble,
almost guaranteeing a turnover. On offense, it is very difficult
to bring down the person who has the ball, usually resulting
in a touchdown. Occasionally you will be able to score against
a Gamebreaker, but that is very hard to do.
You
have a few different options on how to play the game. There
is the quick game. This is simple, pick a team, pick an
opponent, pick your 7, choose a field, and play. Simple.
Then there is the pickup game. Here, 40 players are in a
draft. One of the players either chooses to pick first or
have the ball first. Each has its advantages. If you choose
to have the ball first, you have the advantage of having
a bit of an easier time achieving 36 points. But, you will
be kicking yourself if you find a player like Walter Payton,
Barry Sanders, Simeon Rice, Michael Vick, T.O., or Barry
Sanders in the draft that your opponent gets to choose first.
Where
you will spend most of your time, however, is in the NFL
Challenge mode. Here you start with seven no-name players
for a no-name team. You then play through a series of challenges
to earn development points, new plays, special gear, or
a NFL player. When you are satisfied with how your team
looks (or, most likely, run out of tokens to allow yourself
to improve your team) you can go enter the ladder. This
is where you have to play and beat each team in the division,
then play against the all-star team with the best players
from the division. This allows you to have more tokens to
try to improve your team more.
There
are some problems with the gameplay. It seems that it is
too easy for the computer to break free and run the length
of the field. It would be alright if that was possible for
the user to do it, too. But that does not happen nearly
as often as the computer does. Also, the computer seems
to have an easier time lateraling the ball. The computer
overall seems to be able to just pull off more things than
the player can.
Also,
NFL Street does not exactly do to football what NBA Street
did to basketball. Sure, it has some legends from our parents
generation, but I do not think there are nearly enough.
Nor do I like the way all of them were unlocked easily.
I think they should have been unlocked more like how they
were with NBA Street, giving more purpose to modes other
than the Be A Legend/NFL Challenge modes.
Also,
it is way too easy to run out of tokens. This really forces
you to play the ladder modes, even if your team is not too
good. I like the way that the NFL Challenge mode is set
up, but the Be A Legend mode from NBA Street just made a
lot more sense and worked a lot better.
Also,
when you have a player like Ricky Williams, Walter Payton,
or Marshall Faulk, it is way, WAY too easy to just run to
the outside every play. It makes passing an unnecessary
risk. At least against the computer. A human would notice
the running pattern and probably shut it down.
GAMEPLAY:
8.5/10
GRAPHICS:
The
graphics in this game really work well alongside the gameplay.
The people are not exactly proportioned as their real life
counterparts, but with the exaggerated tackles, insane jumps
and overall unreal movements of the players, the graphics
seem right at home.
There
are many different types of clothes that the players are
able to wear, so you are able to customize them any way
you want. You can choose what they wear on their clothes,
a variety of different headbands, armbands, gloves, shoes,
pants, hairstyles
the list goes on. Unfortunately,
the list is not nearly as long as the list for SSX 3, where
you could get necklaces, chains, and many different accessories.
But, there are some advantages to the accessories. Some
of the accessories are called impact gear, which
will make the players perform better. Think Brett Favre
is too slow? Put on some impact shoes that increase speed.
Want T.O. to cover better? Put on an impact headband. The
impact gear is a nice way to blend the style with the gameplay.
I just wish that there was more variety to the gear.
The
fields that you play on are very nice. They are not too
detailed, but they serve their purpose. Footprints are left
in the soft mud, debris flies, garbage cans get knocked
over with trash flying out
a lot of these little extras
make the game feel more like it was played on the street.
One
of my favorite parts of the game is how fluid everything
moves. The players move very nicely, occasionally slipping
in wet mud while trying to spin, getting hit hard while
trying to run past a few defenders, reaching to try to make
a one-handed catch on an overthrown ball, showing off, and
just playing the game. Probably the best animations are
the wall tackles. These are tackles that are made while
near a wall, post, or something hard. These have people
being run into, thrown into, or pinned against the walls.
They really look realistic and add to the street atmosphere.
And it is always nice to break a tackle while being slammed
against the wall and watch the defender crumble to the ground.
The
animations are fluid with the pitches, too. A person can
be halfway through being flipped and pass the ball to a
teammate. The animations are quick and fluid, and with the
frantic pace of this game, it needs to be this fast.
The
game does seem to lack overall polish. There is some clipping
and occasionally the ball will just move to the players
magnetic hands. The game could have looked a
bit nicer, but it still looks good.
GRAPHICS:
8.5/10
SOUND:
There are licensed tracks in the game. They are not used
too well, though. My favorite track is Long Train
Home by the Lost Prophets (remember that song Shinobi
vs. Dragon Ninja? Yeah, those guys). But these tracks
are really only used during the menus of the game. The actual
game itself has mostly beats and thats it. I would
rather have real songs played during the game. This is the
only EA Big title that I have played that the music has
disappointed me.
There
are many taunts and good tackling noises, as well as other
random sounds, such as cans rattling and people chattering
on the sidelines. There is no announcer, which allows you
to focus on the banter between the players. The banter more
than makes up for an announcer, because the banter allows
you to realize what just happened. A big gain, an interception
and a sack all use different taunts. They are sometimes
repetitive, but still good.
SOUND:
7.0/10
REPLAY
VALUE:
This game has a rather long NFL Challenge mode that will
probably take upwards of 7-10 hours to fully complete. After
that there is really nothing more to unlock. But, the saving
grace of this game is its multiplayer. While the computer
poses a challenge, it is nothing compared to playing against
another human. Trick plays work a lot better against a human
who doesnt always know whats coming. The game
supports up to four players. But, if you are home alone
or dont have anyone to play with, and if you have
a PS2, you are able to take this game on-line and hit the
gridiron against some random person.
REPLAY
VALUE: 9.0/10
CLOSING
COMMENTS:
This game is a very good start to a hopefully promising
series. With many new things added to this football game,
it is an experience unlike any other football game before.
Unfortunately it does not have the flash that NBA Street
had, nor does it give as much of a history lesson on football
as NBA Street Volume 2 did for basketball, but this is a
good start nonetheless. NFL Street provides a solid football
game that is heavy on the arcade aspect and is just a lot
of fun. Not perfect, but a game worth at least renting,
if not a purchase.
OVERALL:
8.0/10