Nightmare
of Druaga is a very unique type of game, a cross between
a traditional RPG and action RPG. This is a fairly rare
kind of game, the only other example I can think of is Azure
Dreams. The game is divided between two modes, town and
dungeon. In town, you can identify, combine, and purchase
items for use in the dungeon. This makes your equipment
highly customizable, which is always a good feature. You
can also embark on side quests in the town which result
in various types of awards.
When
you leave town, you pick a specific dungeon you wish to
attempt, and are teleported to its first floor. All the
dungeons are divided into floors which you slowly work your
way up of down. While in a dungeon, exploration and combat
happen at the same time. However, it is turn based, so monsters
can only act when you do. This makes it a much more strategic
game than you would expect. You can't just turn on hardcore
mode and charge through the dungeon, you must carefully
plan a path that gives you the largest advantage over the
monsters. Since some monster act before you, and some after,
you have to always consider how to move in order to get
the first strike on the enemy; this often involves predicting
where a monster will move on its next turn. Other factors
such as terrain and groups of monsters also increase the
level strategy that is required.
Like
an RPG, you level up as you progress through the dungeons
and defeat more monsters. You also find new equipment that
can be identified and modified back in town. One of the
more unique features of the game is hidden chests present
on every level of a dungeon. To uncover these gold and silver
chests, certain conditions must met on that floor; this
gives the game much more replay value and makes it more
interesting to play. You also have special techniques and
attacks at your disposal; these vary depending on what equipment
you are using.
One
drawback of this game is the story, which is very detached
and hard to get in to. Also, the characters seem to have
very little personality or depth. Another problem with Nightmare
of Druaga, which is hard to avoid in these types of games,
is the repetitiveness factor. You can only go through nearly
identical floors of a dungeon so many times before it gets
old. If there had been some more activities to partake in
back in town to break up the dungeons, the game could have
been much more entertaining to play. I would definitely
recommend giving this game a rent and trying it out; it
will be fun for at least a few hours, and it's the sort
of game that certain people will love to play through.