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Console: Playstation 2
Company: Konami
Rating: 8.5 out of 10

Genre: RPG

Reviewer: Pathon

Suikoden III Review

Suikoden III is probably one of the most... different... RPG's I have ever played. The Suikoden series began with, (obviously), Suikoden, which was a lot more in the traditional style of an RPG. You had your plot, and went around visiting places on he world map. However, both Suikoden I and III are full of side quests. In each, you can play with over 100 characters, whom you recruit during your travels. The magic system, essential for most RPG's, is based on runes which you can affix to different characters. They are similar to Final Fantasy VII's Materia, but have much more varied effects.

Thus lies the world. In the beginning of the game, your characters are key players in a threefold war - the tribal people of Grassland are battling the knigtly Zexens, while the armies of Holy Harmonia are poised to move in. One of the most innovative aspects of the game is the three-view system. If you played Final Fantasy III (VI in Japan), it's similar to when your party splits into three groups. The entire game works like that - you play from the views of characters from Grassland, Zexen, and Harmonia. It's really awesome, as you can see the actions of your characters from everyone else's perspective. It's really hard to tell who the true enemy is once you play from each person's side. It's like real life, only... with more ducks...

The characters are also really detailed, each with his own inner conflict. Chris is the female captain of the Zexen Knights, who has to struggle with justifying the actions she makes in her duty to protect her country. Hugo is a young Grasslander, who has to resist his urge to take revenge on the Zexens at every turn. And Geddoe is just sort of mysterious; he is a mercenary who fights for the Harmonian army, but has hidden motives for everything. These three are the main characters, and I doubt I could discuss every character unless I went on all day.

Finally, those who hated Suikoden I probably did so because of its graphics, which were indeed horrible. Suikoden III greatly improves on them, with nice 3-D animations. Unfortunately, they aren't nearly as good as many other games for the PS2, and I personally disapprove of the choice of using anime for the opening movie.

A couple of the downfalls of the game:
1) The world map was eliminated. This makes it more convenient to get to places, but unfortunately, the game developers apparently took this as an excuse to send you running from city to city, and the intermediate zones, where the random monster encounters occur, are quite annoying. These zones are also bounded, so you can only go a few yards off of the roads.

2) The pacing of battles was often messed up. There would be many average difficulty battles, followed by a huge boss who was completely unbeatable because of your inadequate level. Also, armor is quite expensive, and you are always short of money in the beginning of the game, up until Chapter 3 or 4. This makes battles even harder.

3) You cannot select the names of any character but one. (Who that one is I won't reveal - you don't find out until Chapter 4.) This can be annoying, because I didn't like many of the names thrown out during the game, such as Hugo and Lulu (who, by the way, is male). I think you should at least be able to name your three main characters.

4) You get a castle. This is awesome. The castle is very confusing. This is not awesome. The castle, which you can name eventually, is a really large place where you bring all of your allies. Unfortunately, even I can't always find my allies. The castle is much more detailed than Suikoden I's, but it is also that much more complex. Beware!

I think this game was certainly worth a 7 without the triview, but that dynamic makes the game much more interesting and playable. I haven't quite beaten it yet, but I'm definitely looking forward to doing so, and then doing it again.



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