Anyone
who ever owned a Nintendo 64 clearly remembers one game
over the rest. In fact, even people who just had friends
who owned N64's remember one game. Of course, I speak of
Goldeneye. The James Bond games based off the movie of the
same name. There was really nothing to not like about this
game. It is still the first person shooter to which all
are compared against today.
So
in 1999 when part of the team responsible for Goldeneye
made a game called Timesplitters for the Playstation 2,
everyone wanted to know how it would compare. In all honesty,
it wasn't all that great. It some really fun multiplayer
modes and fun gameplay, but the it just felt lacking. The
single player mode was a joke, and multiplayer alone cannot
hold a game together 99.9% of the time.
Then
TimeSplitters 2 was announced for 2002. Again the makers
behind the classic N64 game were at the helm, so people's
curiosity began to swell. This time, they got it right.
Gameplay
Let
me just start off by saying that this isn't Goldeneye. It
is its own game in ever aspect. The single player mode in
TS2 follows a plot, but very loosely. The opening cinema
shows a man and woman come blasting through a spaceship
taking down weird aliens and creatures at every turn. The
end up in a weird room where you find the point of the game:
to find and recover several time crystals. To do this, you
are travel back to many different time periods by way of
a time portal.
What
I loved so much about this game was the variety in the levels.
You start off in the 20th century at a snow base. Then you're
on to 1900's Chicago (Tommy Gun's and all) and NeoTokyo.
Each level has a different set of objectives that all lead
up to usually a boss or just a huge fight. In the end, you
grab the time crystal and leap back into the portal. Each
level of course has its own set of weapons, objects, and
characters that fit the time period. My favorite is by far
the Aztec. Not only do you get to weild a crossbow with
flaming arrows, but you get to shoot monkeys and ents! Yes,
I said ents. The reason I refer to J.R.R. Tolkiens mythical
tree creatures is because one of the enemies is just that,
a walking tree. Now tell me
who DOESN'T want to shoot
monkeys and ents?
The
play doesn't differ that much from other PS2 FPS's like
Red Faction, but I mean that in a good way. You carry one
(or two) guns and run through the levels taking out the
bad guys. Along the way you meet some friends who help you
in your cause, and you get some devices to use a latter
time and place. All in all, the first person mode in TS2
is really pretty fun, and blows away that of the original.
Control
The
control in TS2 is fully configurable. If you don't like
the start up scheme, then you just open the start menu and
screw with it until it works. For me, I set it to one similar
to the Solitaire setting in
yeah, you guessed it,
Goldeneye. I like having one control stick to move back
and forth, and the other to let me look around. This way
I can aim and fire as quickly as possible. This is extremely
essential for the levels where there are snipers on every
rooftop. The moment you hear the ricochet of a bullet right
next to you, it is imperative that you strafe away and take
aim.
Graphics
TS2
has a very unique graphical style to it. The characters
aren't meant to look realistic, but rather have a cartoonish
appeal to them. Faces are long and eyes are buggy, and they
move with a bounce in their step. That said, they definitely
don't look bad by any means. Actually, everything runs smooth
and fast. Never once during the game did it ever slow down
or lag for me.
The
levels themselves are gorgeous. The developers did an excellent
job creating a mood and atmosphere for the stages. The Chicago
level feels like an old gangster flick, and the zombie infested
cathedral really does feel eerie and dark. This is created
though the use of darkness and objects on the walls. Call
me a pansy if you must, but I almost had trouble playing
that particular level at night.
Sound
Sound
in a FPS is never really the focal point of the game. Sure,
it's nice to have great gun blasts and explosions, but no
one ever pay attention to the music in the background. This
game is really no different. The music is simply there so
that nothing is ever to quiet. Yes, each stage has its own
fitting theme pounding in the background, but rarely does
it ever really stand out. There was one exception for me
though. The Old West level has the typical old west style
song playing, but it really enhanced the experience for
me. I felt like a cowboy ready to take down the sheriff
with my six-shot.
During
each of the cinemas there is pretty good voice acting. It
fits the cartoon feel I mentioned earlier, and sometimes
made me laugh. Every character had their own distinct voice
that made it easier often times to know who to shoot and
know not to shoot. The bosses had some of the corniest dialogue
I've ever heard. The Sheriff you fight in the last part
of the Old West level actually shouts such phrases as, "Let's
get em boys!" throughout the duel.
The
gun noises are nothing special, but they work. The pistol
sounds exactly how you'd imagine it to, as does every other
weapon. So I guess it is nothing to complain about.
Multiplayer
Goldeneye.
Yeah, I'm back on that again. And why not mention that game
in a section about multiplayer? Most people agree that some
of their fondest videogame memories are from sitting in
the Facility bathroom surrounded by Proxy mines just waiting
for the unsuspecting moron who was going to walk in and
get blown back to the stone age.
I
honestly have to say that the multiplayer in TS2 is comparable
to that of the Bond classic. To fully witness the pleasure
of it though, you have to beat the single player and challenge
modes. Starting off, you get only four levels and few playable
characters. This is why many people never enjoyed this game.
They simply refused to actually unlock anything. I promise
you
it is worth it.
With
everything open, there are tons of choices to pick from.
Simple deathmatch, teams, capture the flag to name the obvious.
But then there are cool new modes like Vampire and Virus.
In Vampire, you have a meter at the top of your screen that
shows your blood count. It continues to go down the whole
game, and once it hits bottom, you die. The only way to
slow it down is to kill opponents. The more you kill (and
the faster), the slower the meter drops. This makes for
an extremely fast paced game. In virus, one person is engulfed
in green flame. The object of the game is to pass it on
to as many people as possible, or just run away. There are
plenty of other great modes to choose from, but some you
just have to experience for yourself.
There
are so many playable characters in the multiplayer mode
that I have still yet to use them all. Anything from mostly
naked Amazon chicks to a man with a gigantic hand for a
head can be used. If I typed out every single one right
now, you'd have to read through a painfully long list, and
their names wouldn't do them justice until you saw the corresponding
body. I've literally laughed out loud at some of them.
Overall
TimeSplitters
2 isn't Goldeneye, but it's pretty close. There is something
for every gamer in here somewhere, and that's what makes
it great. For parties, sleepovers, or for when you are just
in the mood to shoot at stuff, this is the perfect game.