As
your body slowly awakes from sleep, you notice that you
are lying in a hospital bed, not being able to recognize
who you are or why you are here. A loudspeaker clicks on,
and a voice conducts you through a training sequence, getting
yourself acquainted with the controls. The voice directs
you back to your room, where a hearty hamburger and pop
are awaiting next to your bed. Unfortunately, the provided
lunch has been drugged, and you gag and fall down onto the
bed, your vision becoming disoriented. A group of soldiers
march into the room, and through the hazy stupor you see
their guns pointed at your face and hear their plans to
execute you. Suddenly, a woman dressed in a tight fitting
black suit materializes out of nowhere and deftly slaughters
the three marines with a variety of matrix-style moves.
She introduces herself as Alex, and the adventure begins.
Oh, by the way, every second of that introduction was from
the first person perspective. The entire game, in fact,
takes place in the role of your character. This concept,
along with the idea of first person fist fighting, results
in Namcos Breakdown being one of the most innovative
titles to come out in the past few years. How well are these
ideas executed in the final product? Read the rest of this
review to find out.
Early on in the game, the action is limited to guns only.
While this would be fine in a regular first person shooter,
in Breakdown, the shooting system is incredibly flawed.
First of all, there is no aiming involved whatsoever; simply
pressing A will lock your view onto an enemy, removing all
the excitement of spraying guards with bullets. Also, the
wide variety of four or five weapons leaves much to be desired.
Finally, and best of all, many of the weapons are not effective
against the enemies, and some, such as the machine gun,
dont hit their targets unless you are right up next
to them.
Soon, however, your character can disregard the gun-based
gameplay in favor of beating the crap out of enemies with
a collection of flying punches and kicks. The L button is
used for the left side of your body, and R for the right.
A locks onto enemies, and clicking your left thumb will
block. That is basically it, and although you can rack up
some impressive combos, the fighting gets repetitive fast.
Beating the thousandth moronic enemy (thanks to unimpressive
A.I.) to progress the story is not too exciting. Also, since
the fighting is from a first person perspective, it becomes
a challenge to fight multiple enemies at once, because once
you begin your beat down on one enemy, the other has a tendency
to punch you in the back of the head. While not completely
broken, the fighting system in Breakdown is decent at best.
The
graphics in Breakdown are passable at best. Basically, the
game looks like a first or second generation Xbox game in
terms of textures and the environment. However, character
models and animation are done reasonably well, with fluid
movements in the first person perspective. The sound effects
and music are one of this games saving graces, with
sounds that immerse you into the location and music that
raises the tension created by being in the characters
shoes.
The best part of Breakdown, however, is easily the creative
story. While the game immerses you in the first person view
throughout the duration of the game, the sci-fi plot, albeit
a bit cliché, is interesting enough to keep ones
attention. Overall, Breakdown is an attractive concept,
but lacks the gameplay dynamics and technical capabilities
to rise above the crop of mediocre games.
Visit the official Breakdown site