Finally,
here it is. Fable can only be described one way: as a roller-coaster
of a game while it was in production. Originally announced
back in 2001, Fable carried the name "Project Ego"
and its creator, Peter Molyneux, said that it would be the
best RPG ever made. That, of course, coming on top of the
fact that the details about it that had been released already
showed it would be the most ambitious. Well, three years
and one name change later, Fable is still quite ambitious,
although not nearly as much as it had originally been planned
to be, and it is still an awesome RPG. Best RPG ever? No.
An extremely fun game? Hell yes.
Anybody
who has ever read anything about Fable knows of its basic
premise: be who you want to be. Your actions ultimately
determine everything about your character in Fable ranging
from his looks to his physique to his fighting abilities
and even to his reputation with the townspeople. Being a
divine magic user will made your character age faster and
will give him snow white hair, while being a battle hardened
warrior will cause your muscles to grow and battle scars
to mark your body over time. Not only can you change the
look of your character in these ways, but your decisions
will also have a direct effect on what the villagers think
of you.
If
you decide to raid traveling merchants, rip innocent townsfolk
to shreds, and steal candy from that poor baby, the character
will eventually turn evil and horns will grow on his head.
However, if you decide to go the enlightened way and do
good deeds then the character will have a warm glow around
him showing off how much of a goody two-shoes he is. This,
combined with hairstyles and choice of clothes, all have
an effect on how the villagers will respond to you. The
latter will cause all the villagers to love your character
and they will even start to dress and look like him. The
former will make it so villagers may be so scared of you
that they will run in fright and they wouldn't dare mutter
your name in the dark of night. However, the disappointing
aspect to this is that you can change your affiliation at
any time. By simply going into a temple and paying a hefty
fee, you can get your good or evil slate wiped clean and
start anew. While this may seem nice, it makes the "Every
action has a consequence" idea basically get flushed
down the toilet.
The
main gameplay in Fable comes through the quests. Quests
can be found by either going to the Heroes' Guild (the building
where you will start off your adventure after your village
is raided and your family killed, setting the stage for
your characters hunt for revenge) or by simply walking around
and finding various quests. These range from the more complicated
puzzle quests (which require that horrible thing called
"thinking") down to the basic escort quests. Your
actions in these quests will be a major deciding factor
in determining your evilness or goodness. Would you rather
take the path of light and bravely escort a merchant past
cunning and dangerous bandits? Or would you rather stab
the merchant in the back and steal all of his gold? The
choice is yours.
Fighting
in Fable is very straight-forward and simplistic. It uses
a basic and easy combat system that uses a single attack
button to unleash deadly combos, a block button to sustain
those annoying enemy counter-attacks, and a maze of magic
buttons to devastate your foes with. The first two items
are very easy to get used to, however using magic will require
more time. First, you have to hold down the "R"
trigger to bring up your list of available magic, and then
if you have more than three spells and the one you want
to use isn't on there, you have to bring up another list
to choose it. While you will eventually get used to it,
it is annoying at times, especially since magic plays such
a vital role in the combat. One thing you should know, however,
is that this combat system is just as was mentioned, very
simplistic. It isn't boring, but it gets very easy as long
as you know some tricks. Also, there is an overabundance
of potions in this game to heal yourself with, so being
struck down doesn't happen very often.
The
enemies in Fable have some fairly smart AI powering them.
They aren't the smartest enemies in the gaming world, and
they don't use the best tactics, but they offer a decent
challenge. Bandits will fire at you from a distance using
their annoying crossbows and then unsheathe their swords
for direct combat when you get closer to them. They will
then attempt to surround you and, essentially, kill you.
But the same fighting tactics can be used for almost all
enemies to easily disperse them, and these pathetic bandits
are no exception.
Yes,
after all these good things, there is still a downside to
Fable. Fable's major flaw comes in the form of gameplay
time. The game is simply too short. Busy bees who don't
do any side quests can finish the game is almost ten hours.
Even gamers who complete every task in the game and try
to suck out as much out the game as possible will only find
between fifteen and twenty hours of gameplay (except for
those freaks who simply must explore every square inch of
the game, they might be able to force out around twenty-five
hours).
Now,
let us finally move on to the visuals in this game. As mentioned
before, your moral choices affect how your character looks
in the game. The designers really put a lot of effort into
making it look really good. The characters are extremely
well designed with good facial features and muscle drawings,
and they all look neat and sharp. The addition of horns
or a luminescent glow really make the characters shine even
more.
The
real attraction in the visuals comes from all of the spells.
The special effects in this game are simply jaw-dropping.
They are gorgeous, and that's an understatement. The flames,
the lights, and flashes, the sparkles, they all blend so
well to make it worth it to be a spell caster just to see
all of the different special effects involved in the various
spells. Blue or red flames will burst from your sword, energy
will sparkle around your character as you power up, lights
flash as you get ready for a magic attack, etc. Everything
is just so beautiful.
Fable
has a colorful, dream-land type of design that perfectly
matches it. The world just has a cartoony kind of look to
it and it blends so perfectly with the bright, vibrant colors.
Weather effects also are thrown into the mix and it adds
a more atmospheric feel to the different environments that
range from forests to cities to swamps. All of these things
combined with a normally solid frame rate make Fable really
shine.
The
audio department truly is the best aspect of this game,
hands down. There is just so much to be found here and everything
that was put into this game matches it so perfectly and
is used so fluidly that everything sounds simply amazing.
The musical score is comprised of a classical-style orchestral
mix that really brings the world to life. This music also
changes its tone to match the different environments effortlessly.
Sound
effects match their settings perfectly. It can be argued
that they are even better than the glitz and glamour of
this game's outstanding graphics. Crickets chirp and birds
sing in the meadows, branches crack and break as you stride
through the forests, echoes can be heard in the caves, and
the dreadful sound of death can be heard creeping through
the dark, dank swamps. In combat, the clangs of swords clashing
and the booms of magical spells all blend together seamlessly.
As
for voice acting, this is one of the best games in that
area that I have ever played. Every character sounds so
unique and different that it is really surprising. There
are hundreds of different voices and thousands of lines
of dialogue. Naturally, like in every game, there is repeated
dialogue to be found here from the commoners, but it really
doesn't detract very much from the simple fact that all
of the dialogue is done so well and it is so creative and
quirky that it can be extremely funny at times.
Replay
value is somewhat weak in Fable. Thanks largely in part
to that the game can be played after finishing the main
quest and that you can change your evil or good affiliation
simply by visiting the appropriate good or evil temple,
this game really hurts in replay value. There is definitely
some incentive for players to go back and play through the
game again and complete missions different ways, but there
is just so much that could have been improved on here. More
side quests, a longer main quest with an improved story,
secret quests and items, actually making it so you are stuck
with your decisions, and some more free roaming capabilities
would have made this game nearly perfect in all aspects.
Also, downloadable content really should have been incorporated
here. If the designers had made it so they can add more
items, weapons, clothing, and side quests, it really would
have made this game so much better.
Fable
turns out to be an ambitious RPG that truly outshines all
of the competition in certain aspects, and in others really
could have used some improvement. It is very short but while
it lasts it is one of the best games out there right now.
RPG fanatics will definitely want to fork over the cash
for this one, and all other Xbox gamers should at least
give this game a rental and a one-time play through.