Gameplay:
9
Graphics: 10
Sound: 10
Control: 9
Replay: 7.5
Overall: 9.5
Multiplayer: Only Xbox Live Co-Op
Full
Spectrum Warrior is an entirely different bird. It's that
bird that looks like a peaceful little sparrow, but when
it breathes it shoots fireballs, and bees. It is really
a game that doesn't fit anything we know. It is even presented
in a movie style, so the story flows very nicely.
This
game is done very well for being based on a military trainer.
If Pandemic and THQ fix a few things before the next round,
this game will definitely be a sure buy. Even though I highly
recommend it, I would rent it first to make sure it floats
your boat, if not you may be stuck with a 50 dollar investment
of another anti-terrorist game.
The
game is more of an RTS meets third person shooter and has
an illegitimate child called a Real Time Shooter, or Third
Person Strategy, or Rainbow Six that actually has teamwork,
not just guys following you around while you shoot everything.
Full Spectrum Warrior gives you control of two fireteams
as they advance through the fictional country of Zekistan
fighting for survival after the day it shot to pieces in
the opening moments of the game. Much like the show 24,
all the events in this game take place during one 24 hour
period.
At
first I thought controlling two teams through a city would
be difficult seeing as how I don't have a mouse or keyboard
for commands. Luckily using two teams to move through a
city works very well and creates an interesting new aspect.
You can move a team into position behind whatever you want
for cover, you name it, and you can most likely utilize
it. Set the team up, and have them cover the fire lanes,
then advance the other teams across the alley. Or engage
an enemy and have the other team circle around behind for
an easy kill. The two team idea opens up many different
strategies, and that's what this is at heart anyway, a strategy
game.
The
camera in this game is also done very well. Using the right
stick, you can rotate the camera any direction you want
around the squad. It bounces along while the soldiers run,
giving you the feeling of being there. The camera also does
do some interesting things when you get a man shot. If you
leave the squad in the open, and one guy gets hit, you will
see the camera instantly focus on him, a squirt of blood
from somewhere, and him go down. This is all done in slow
motion, like Max Payne style bullet-time. If he dies, the
mission is over, if not you will have to carry him all the
way along. The last interesting camera tool is a sight button.
It grays out the areas around you if nobody is looking in
that direction. It shows where there are gaps where men
can sneak up into, and it also shows you where you are exposed.
A very clever addition from Pandemic.
The
graphics in FSW are spectacular. Each man is modeled very
well. He walks and runs and talks like a real human being.
When he hides and fires and shoots he does it just like
the real guys. The animations looks very lifelike too when
the guys get shot and when you shoot a terrorist. They fall
just like you would if you got shot in the head, or arm,
or torso.
The
environments are fully destructible and nothing will hold
up. If you hide behind a corner and bullets start to fly,
the corner will chip and pieces will fly off. If you hide
behind a car, the glass breaks and holes appear in the sheet
metal. Eventually, if you stay there long enough, the tires
may be hit, the car will deteriorate even more, and bullets
will start to come through the sides. The dumpsters and
crates, and carts and even the living room couch can all
be hid behind. Until you see them being destroyed in front
of you by bullets and the occasional RPG. Speaking of RPG's,
they are easy to spot here, as you can see the smoke trail,
they warhead as it gets close, and the hole it leaves form
the explosion, complete with bits of metal and dirt flying
everywhere.
If
you have ever read one of my reviews before, you know what
a sound Nazi I am, and FSW doesn't disappoint. Everything
in this game is done almost perfectly, and the 5.1 surround
sound support helps it accomplish that quality.
This
game is dead on when it comes to sound effects. The guns
all sound different from each other and the explosions are
different too, with RPG's sounding different than grenades.
The dirt even makes sounds when blown into the air as it
sounds like the chunks are coming down on the microphone
of the camera. And what's cool, the 5.1 lets you trace the
effects across the screen. I heard an RPG coming. And when
it missed, I could hear it traveling off in the other speaker.
By
far one of the coolest things in the game is each soldier
has his own personality and speech style. Ota, he's a Hawaiian
kid who played video games, so he has 9 anime tattoos and
speaks like a Hawaiian surfer. Shimenski, he is a gun-nut
who had the most fun ever in Iraq. Lewis, he is a NYC cop
who acts like it all the time. Picoli, he is the romantic
type, and he also has the dirty mouth, which leads to the
next point. Language and all it's fun.
The
language in FSW isn't exactly Dr. Seuss. And if it is, it's
a grown up and very angry Yurtle the Turtle. In the first
opening into you get to hear some F-bombs dropped, and a
Sgt. get called a "b!*** a$$ Mut*** F*****." Lovely
for the kiddies if I may say so myself. Definitely don't
play this around as you never know what you may hear. So
far I have heard everything from "Take that pen15 Wrinkle"
to insults about his relationship with his mother. Very
amusing and very dirty. Don't worry though, they also scream
other things besides swears. You'll hear them call for help
and pep talking each other, along with the commands.
The
control of FSW is very good. It gives you a cursor to move
your squad around, and using the box on the right of the
screen, you can pick the formation you want them to set
up in, and have them move. Once you learn how to do it,
finding ideal cover under fire becomes almost a snap. If
you want to be more careful than having the men run across
the street, you can bound across. This means two guys go
while the other two lay down cover fire. Then the other
two come across while the first two lay down the fire. Or
you can hold B and they will hit the deck to help save them
a bit more.
Firing
in this game is easy. Since you don't do any of it, you
just give the men a fire quadrant, and they will watch it.
If something bad comes into sight, they go nuts on it. You
may have to help them by throwing a grenade, or launching
one from a M203, but they do the heavy work.
The
soldiers also have to use the cursor for one more thing.
Wounded soldiers. If a man gets shot, you will have to go
back, and carry him around, which also effectively takes
out 2 guns, since one man has to carry him and he can't
shoot while carrying the wounded. It will also slow you
down as you can't move as fast with a man on another mans
back. Oh, and don't even think of leaving him behind, you
can't or you won't be allowed to proceed, and if he dies,
you lose the mission. Simple, casualties are not good, and
with this control, you should be able to keep them from
getting hit.
The
game is about 11 hours long, so it will keep your attention
for a while, but the co-op multiplayer is where the action
will be. Too bad it is only over Xbox Live. This game will
definitely open up new possibilities as the teams are needed
to work so close together. One word of warning for those
who want to play online: Go through training, or it will
be horribly obvious that you didn't, as you will suck big
time. It's a good addition, but next time Pandemic, make
it so you can do it over system link, and add in a deathmatch
if possible.