Galleon:
Islands of Mystery, developed by Confounding Factor, has
been in development for over seven years. So much has changed
in that time. Since the game was announced back in 1997,
the development team (which includes Toby Gard, the man
behind Lara Croft) has gone through hell due to the countless
delays and publisher changes. The game was thought to have
been scrubbed long ago, however, recently Atlus snatched
up the publishing rights and decided to publish this unique
adventure title exclusively for Xbox.
One
thing should be set out on the table for all to see: this
game is actually surprisingly good if you are an adventure
fan and if you are the kind of gamer who can look past the
graphical quality. There is a gem hidden in there somewhere
underneath the down right ugly exterior. That gem is solid
gameplay, fun and intriguing puzzles, and great sound that
is powered by excellent visuals and perfect adventure music
(although low production values do bring the sound department
down substantially). If you are that special kind of gamer
who isn't affected by the outer appearance of the game,
then read on.
In
this age of Doom 3 type of outstanding visuals, Max Payne
bullet time, and of sequels and franchises, Galleon is a
unique and original game that somehow manages to get the
basics right even after seven years and a lot of struggle.
This games eccentric personality and originality is really
what makes it good, and if you are the kind of gamer who
really digs that, then this game would probably be more
like a 9 on your scale.
So
what makes Galleon so wonderful in its own special way?
The story, the presentation, and the quirky characters.
You play as the swashbuckling captain Rhama Sabrier, who
is in search of treasure and fun. The game is only single
player, but that is really not bad since the game is so
heavily story driven (by a good story, no less) and it's
15-40 hours of gameplay (depending on if you go for all
of the secrets and side quests) are a lot for this kind
of game.
Rhama,
the main character, really takes the game to another level.
He is the focal point of the game's personality. He is witty
and he shows plenty of character depth. He is nimble and
he loves action. Oh yeah, and he can run up cliffs, walk
on slender rails, and hang from ledges. So he's cool. Rhama
is a source of plenty of dialogue and he will definitely
tell you how he feels. The game itself progresses along
with his character through seven massive levels and a cutscene
rich, predictable yet interesting story.
When
I said that Rhama is nimble, I wasn't kidding. Rhama is
the ultimate Spider-Man esque character. He can jump over
huge chasms with the proper acceleration, keep his balance
as he crosses paths only inches in diameter, and jump onto
everything, EVERYTHING, that means from large ledges to
the smallest little flag poles. The game's mechanics are
strange and yet refreshing. You can do anything and then
switch to doing anything else seamlessly. You can attack
while creeping along the skinniest ledges, jump, switch
directions, and head the another way with ease while in
mid-air, and he can do everything from wall jumping to wall
running to just about anything else you can imagine. Don't
get me wrong though, while this is definitely fun, it can
also be annoying when you are trying to be precise in your
movements and jumps and Rhama is just too fast and too agile.
The
combat system works decently well, although the collision
detection can be a bit off at time. It is also quite a bit
different from any other game because the pace of the combat
is a lot slower than other titles and you have to use the
analog sticks. It takes a while to get used to, but it is
only a small annoyance. There are plenty of attacks though,
ranging from your basic kicks and punches to more advanced
throws and spin attacks to using guns and swords.
The
puzzles in Galleon are basically trial and error. They normally
will have you going someplace or recovering something, or
both. There will be plenty of obstacles and so you will
have to try many of them multiple times to figure out how
to do it right. However, there are hints that will help
you along and although the puzzles are difficult, none of
them are overly frustrating.
Visually,
this game is really a mixed bag. It all depends on your
perspective, it depends on how you look at the game. If
you are critical of them and look at them from a technical
standpoint, the graphics are downright pathetic (after all,
they have been under development for seven years). The characters
have low polygon counts, the water physics are laughable,
and the environments lack the advanced bump mapping that
you would see in modern games. However, if you can appreciate
them and look at them from a comical view, you will see
that the characters are cleverly designed, they have excellent
facial expressions, and there is more imagination and detail
put into mapping a single level than the whole package in
most games.
So,
if you can overlook the dated graphics and appreciate the
creativity and imagination that has been put into Galleon,
you will really come to love the game. While the graphics
will definately discourage a lot, the ones who can look
past them will find a truly imaginative game.
Just
like the visuals, the sound is overall quite a mixed bag
as well. The awesome aspect of the sound is the voice-overs.
The people doing the voice-overs show their talent by really
capturing the personalities of the characters they are portraying.
The dialogue is superbly written as well. And the facial
expressions were done with care to match the feelings of
the words.
Then
there is the music. The music really does an excellent job
of capturing the adventure setting and it really brings
you into the game. However, there is no support for Dolby
5.1 and the music is just loose in its transitions and there
are occasional delays. Poor production is really the only
thing that brings the sound department down.
If
you really love the game, then you will find about 40 hours
of amazing gameplay here. However, a standard play through
is more like 10-15 hours. So, if you don't buy the game,
I would stress a rental. This game definitely deserves at
least that.