Gameplay: 8
Graphics: 9
Sound: 8
Replay: 3
Multiplayer: No
Namco has really not been doing too great with their recent
console releases. Their arcade games like Tekken and Time
Crisis are always good, but they have been in quite a slump
recently. They seem to be imitating the successful games
of other companies rather than come up with original ideas
of their own. Dead to Rights is a prime example of this.
It's Max Payne except not as good in any department. This
has caused a lot of gamers to frown on them. Let's see if
they can finally come out of their slump.
Well, I have to give credit to them for coming up with an
original idea. The basics of this game are touched on by
many games, but this game truly does a good job with what
it is designed around, and that's using cover. However,
Namco still came up short on the overall package. They made
a game that is a lot of fun when you just start, but the
game doesn't change, and it ends up becoming very boring.
The enemies stay the same, they don't change over the course
of the game. Very few weapon changes. I mean, levels change
and look different and all that but this game just gets
old fast. It's the same old thing over and over again, and
that definately isn't a good thing in a game.
Honestly, when I first booted this game up I thought it
was amazing. I thought it was severely underrated and it
deserved a lot more credit then it was receiving. However,
as I progressed through the levels I soon found why this
game had such low sales and low review scores. It starts
out fun, but the fun dies away and the lack of change makes
the game just feel as if it is dragging on forever. One
way to beat each mission, no allies to help you out, no
boss battles, no ability to fight in vehicles, I mean there
is just nothing that changes as the game goes on. It's as
if the developers just got lazy and decided to leave the
game as it was at the beginning and just design new levels.
That just doesn't work.
First, let's talk about the gameplay. It blows you away
at the beginning and then gets old fast. This game is designed
around using cover. If you don't use cover, you die. Simple
as that. This game does a good job of using it too. The
main character can be pressed against walls, creep along
to the corner and then peek around. See an enemy? You have
a couple choices. Simple pressing fire will make the character
stick his gun out and simply blind fire to prevent any damage
to your character. This is a good addition and works fairly
realistically. Blind fire is in no way accurate and the
character simply moves his gun back and forth spraying the
whole area with bullets in hopes of killing the enemy. This
is only useful if you have low health, however, because
actually hitting the enemy is tough to do by blind firing.
There is another option, and that is to lean around the
corner, but still keeping partially covered of course, and
then being able to fire accurately at the enemies. This
is definately the suggested option. Be aware that the enemy
uses cover as well. They do tend to be pretty stupid at
times though. They like to poke their heads out, so if you
are a good shot then give them one to the head and they
won't bother you any more. When firing, there is a good
deal of recoil and firing in short bursts is definately
recommended. There is another form of cover as well, and
that is objects on the ground like cars, slabs of metal,
couches (steel reinforced? I'm not sure how else they would
stop bullets...), etc. These work similarly to looking behind
walls except by pressing the sneak button you crouch under
the cover and then there is the option of either pressing
up and partially standing up to take accurate shots or simply
pressing fire to raise your gun up and blind fire.
There is a decent variety of weapons in this game. They
range from American automatics like the M16 to Russian made
AK's to sniper rifles. Each have their own distinctive feel,
rate of fire, accuracy, etc. A few have a grenade launcher
attached. This is definately useful in taking out enemies
hiding behind cover. All of the weapons tend to be fairly
realistic. It takes anywhere from 1-5 shots to take down
an enemy depending on where you shoot them. Sniper rifles
take them out in 1-2 shots. There are grenades as well.
Theyare the standard grenade that bounces off walls, the
sticky grenade which is useful for sticking to walls, etc,
and a flash grenade. Honestly, I have never seen a flash
grenade made so successfully in any game before. Using a
flash grenade is incredibly useful in this game. Enemies
within it's radius will be paralyzed for a few seconds,
holding their ears, screaming, and even firing off blind
shots into the air. Be careful not to be too close when
it goes off.
The visuals in this game are quite impressive as far as
character modelling goes. The main character is very detailed.
You can see the pouches of ammo and grenades strapped to
his belt, etc. The character is just very well modeled.
Everything is in the right proportion. The chest sticks
out a little indicating a bullet proof vest. The movements
are incredibly smooth. Whether pressed against a wall, creeping
around while crouched, ducking behind a car for cover, raising
an arm to blind fire at enemies, to pulling out a grenade
and chucking it, all the animations move smoothly. The enemies
look good as well, however they all look the same. Same
color of clothes, same look in every way. None are built
smaller or bigger. So they look good, but the lack of variety
is unimpressive.
The levels and environments are modelled fairly well. The
levels are quite vast and the objects in them generally
look pretty. The developers did a good job as far as bullet
holes go as you can see them in walls, cars, etc. The environments
change quite drastically level to level. Some are based
outside in deserts, some based inside in room to room and
underground combat, and some are outside. The weather definately
effects the gameplay as rain makes seeing the enemy very
hard at times. You will have to rely on muzzle flashes to
spot some enemies because as I said, the levels can be quite
vast and enemies can be above you as well as around you.
My only complaint with the graphics are the explosions.
They are quick and fade away much too quickly. They don't
look good and they don't last.
As far as sound goes, this game is solid mostly. The guns
all have unique sounds that sound very close to their real
life counterparts. Explosions sound loud and gunfire is
rapid and it really feels as if you are there. Bullets pinging
around your head will definately make you want to use the
cover. All of the grenades sound good. Especially the flash
grenade. If you get too close you will be hearing nothing
but bells for quite a while.
The voiceovers are done well. The mission start has a good
briefing. The main character's voice is strong and masculine,
just how he looks, which is good. There is a good deal of
dialogue from the enemies while in battles. They will be
screaming things like "Take Cover!" when they
are under fire or when they see a grenade. There are also
announcements over the speakers about intruders when someone
pulls the switch on the alarm. The music is also solid.
The music adds to the tension and overall the sound sets
a good atmosphere for the game.
There is no replayability in Kill.Switch, plain and simple.
No downloadable levels for Xbox. No multiplayer. Let me
tell you, this game is perfect for some massive multiplayer
online levels or cooperative. Namco made a serious mistake
by not including either. This game is single player only,
very linear levels and storyline, and with no unlockables.
Basically, it's a quick one time through and then it's done
for good. So, I suggest giving it a rental, beat it, have
fun with it, but don't purchase it as there is no replay
factor here.