Graphics:
8
Gameplay: 8.5
Sound: 7.5
Controls: 9
Replay: 10
The NCAA Football series has an occult type following behind
it that refuse to play any other football game. Maybe it's
the realistic pace, or the college football setting, but either
way, EA has to put just as much effort into their NCAA series
as they have to put into their Madden series now. The past
two years have brought the series back to life and actually
won their favor of previously Madden-only gamers. The 2011
version tries to build off that not necessarily by adding
the drastic features that Madden and ESPN are offering, but
rather by adding to the college feel with their Home Field
Advantage system and by making small yet necessary gameplay
tweaks.
First
off, NCAA is a big improvement over 2011 in the gameplay
department. It adds a better defense that makes it much
more challenging for a passing offense. This is a major
improvement because in the 2011 and 2010 versions people
could just throw bomb after bomb and complete 50% of their
passes. Now, they are forced to tone it down and mix up
the play calls if they plan on being effective. In addition
to this, balls will also be tipped quite often and tipped
balls are just begging to be picked off. Quarterbacks planning
on being effective in their game plan must now learn to
plant his feet, find the open receiver, use the right amount
of touch on the pass, and lead him in the right direction.
This makes the game a lot more fun and realistic.
Now,
on to the real selling point of the new game. The Home Field
Advantage system combines with the newly added composure
meters to bring a unique feature to sports games. If you
are the home team and you are doing good, it makes it extremely
tough on the other team because the crowd will start going
crazy. Just imaging being in "The Big House" (Michigan's
home field for those "not in the know") and having
a hyped up crowd screaming like crazy on a 3rd and long
play. You find the gap in the defense, you call a hot route
to your star receiver to get him there, snap the ball, throw
it, and then find your receiver did the route he was originally
told to do. Such disappointment. This is how it is with
the Home Field Advantage system. If you try to call a hot
route or audible when the crowd is hyped up then they will
most likely not hear the call, leading to running the rong
routes or even a delay of game. The defense can call on
their crowd to pump it up anytime with by continuously tapping
a certain button, and on offense they can calm them down
by pressing the same button. Really, what this does is makes
it so that you will want to be the home team in this game.
The
newly added composure system goes hand in hand with the
new passing defense and HFA systems. Is a certain cornerback
getting rattled? Better not try to match him up man to man
with a good receiver. On the other hand, if you're on offense
and you notice the defensive backs are going into the red,
you might want to test it by going deep. This adds a whole
new layer of strategy to the game.
The
only other change noticeable enough to mention is the new
Big Hit button. If you time it right you can use the Big
Hit button to make receivers drop balls, stop running backs
in their tracks, and cause fumbles. Of course, if you time
it wrong you can leave yourself in the middle of the field
with the runner burning you down the sideline. This is fairly
similar to the new "Hit Stick" in Madden NFL 2011.
So,
with all those new features present in the gameplay, it
makes a pretty big improvement over previous versions. There
are a few other small tweaks that make the game more fun
that I will quickly sum up right here. A big problem with
the running game last year was that the ball carrier could
turn on a dime without losing speed. Now, runners will plant
their feet, sometimes even put a hand down, and shift their
weight before making a turn. Jukes and spins also cause
a considerable amount of deceleration. The last mentionable
change is the discipline factor in dynasty mode. You will
have to manage a budget consisting of recruiting, training,
and discipline. Not too much has to be allocated over to
discipline because it doesn't happen that often but when
it does you need to be careful about what you do because
if you don't discipline your players enough you will draw
the attention of the NCAA and you may get scholarship restrictions
and other penalties.
The
least improved aspect of the game is the graphics. Other
than a few minor additions that make the players look a
bit more slick, the graphics are the same. Really, the graphics
is always the thing that EA improves the least in all their
games. When you compare EA games to games of a similar genre
made by a different company, EA's game is almost always
inferior. The problem with this years Xbox version is that
while it looks a tad better, like usual, it gets some occasional
slowdown while playing the game. It also has a little more
lag while playing online than its Playstation 2 counterpart.
This is pretty disappointing because the Xbox version should
run smoother, but then again, EA has always been a Sony
supporter.
The
sound has its ups and downs in the new 2011 version. On
the down side, the announcing is almost the exact same.
While there are a few new phrases, the majority of the announcing
uses the same lines from last years game. While that isn't
that bad of a thing since there is a lot of variation, the
more the merrier. The up side to the sound is how loud the
crowd gets. When the crowd is in the game, the crowd is
in the game. The controller is rumbling, you can barely
hear your own quarterback, the announcers are drowned out,
etc. This, mixed with your fight songs and rants of "Overrated!"
really make it fun listening to the game.
Other
than the new "Big Hit" button mentioned earlier,
the buttons remain the exact same on all versions. That
isn't a bad thing by any means, because the controls are
perfect the way they are. Naturally, you still have the
option of customizing them. The responsiveness from the
controls is very tight. When you need to time that catch
just right, you can do it. The only time the controls aren't
responsive is online. Sometimes, especially on the Xbox
version, the controls will take a split second to respond
and this can cause some problems. This is strange though,
because it would figure that the Xbox version would be more
responsive because there is no 56k connections aloud. But
then again, there is EA for ya.
Now,
the greatest aspect of the game. The replay is where this
game shines. Whether you are a single player or multiplayer
fan, NCAA Football 2011 has a little bit of the former and
a ton of the latter. The Dynasty Mode is fun and strangely
addicting, and the online play is out of this world. Now
that Xbox Live gamers can enjoy the game just like Playstation
2 gamers, this game is just all the better. The only improvement
I can think of is allowing cross console online gaming similar
to that of Need for Speed Underground (it could be played
between Playstation 2 and PC gamers). But other than that
and improving the Xbox Live experience, this game has some
solid replay value.
So,
while the game isn't everything it could be, it is still
another solid addition to the NCAA Football series. If you
like to play games online, then this game needs to be in
your library. If you have some friends who like football,
definitely pick this one up. If you aren't sure about the
game, feel free to give it a rental. Either way, if you
like football games you should definitely try this one out.