Recently,
many developers have taken up the challenge of recreating
the classic games. There have been hits and misses, but
in the end it is always nice to see your favorite old characters
brought back to life. I mean honestly, of the gamers who
actually played those classics, who hasn't ever thought
about "such and such" being brought back with
a new story, modern gameplay, and a kick ass graphics engine?
Well, this is exactly the case with Ninja Gaiden. And let
it be known here and now that fans of the originals have
nothing to fear, this game ROCKS!
I
generally don't rate games too harshly, but earning a high
score from me is very difficult and it takes a truly amazing
game. "Truly amazing" are two words that fight
Ninja Gaiden perfectly. In all honesty, this game really
does deserve a 10. However, the lack of any kind of a multiplayer
really detracts from the replay and the so-so soundtrack
(and the lack of being able to play your own custom soundtrack)
hold back the games' sounds. Other than that this game is
nearly perfect.
Think
Onimusha, Dead or Alive 3, and, of course, the classic Ninja
Gaidens all wrapped together into one pretty package. What
is the result? A game with a fine tuned battle system, solid
gameplay, sick combos, an interesting story, and jaw-dropping
graphics. This game perfectly combines the style and level-up
system of the Onimusha series, the combos and amazing graphics
of Dead or Alive 3, and the intriguing concept and storyline
behind the Ninja Gaiden games.
Alright,
let's get started with the gameplay. Keep one thing in mind
with this game: it's not for everybody. At its core, this
game is just a basic hack and slash. Sure, it is spiced
up with crazy combos, but it is still just a hack and slash
game. Only certain gamers can handle a hack and slash for
long (myself being one of them). If you are one of the lucky
few, then this game will be everything you ever dreamed
of and then some.
There
are two basic attack buttons, X and Y. X is for quick attack
and Y for a power attack. Seems simple enough, right? Well,
things get tricky and a hell of a lot more fun once you
learn how to really use these. There are a crapload of combos,
as mentioned way too many times, and by stringing these
two buttons together and also with the jump button, there
is a ton of variety that come out of this basic setup. Depending
on how you are moving, if/when you jumped, timing, if you
are jumping off a wall, how close the enemy is, etc, and
then pressing these two buttons (either repeatedly pressing
one or stringing them together) there is a ton of moves
that Ryu (the "Ninja") will perform. These attacks
range from the basic "stab" to a side slash to
jumping off the enemy, teleporting above him, leaping off
the wall with one foot, holding in mid air for a second
as you raise your sword, and then fall to the ground with
an earth shattering smash that damages and stuns all of
the enemies around you. Yes, my friend, this game packs
a punch.
The
best part about the combo system is how smoothly it all
flows together. The moves of the combos flow perfectly as
it transfers from move to move. Jumping in the air, unsheathing
the blade, raising it above your head, and then crashing
down on the enemy is all perfectly woven together. Even
better, ending one combo and going into a blocking stance
to prepare for a counterattack or trying to develop another
combo is just as smooth. Keep in mind, the action in this
game is fast, and you have to have the reflexes of the Flash
to be able to really handle some of these enemies.
Handling
the enemies brings up another important factor in this game.
It is tough. You know a game is holding true to its NES
heritage when it offers enemies and bosses that are as difficult
as the ones in Ninja Gaiden. Even on normal mode, the easiest
mode offered in the game, the enemies can be EXTREMELY challenging
even for the best of us. I swear, some of those guys and
most of those bosses are ridiculously hard, either that
or we have been so spoiled with easy enemies and bosses
in other games that our skills as gamers has lessened considerably.
Just keep in mind, there is Normal, Hard, and Very Hard,
and most of you will never graduate past normal. Yes, this
game is hard. VERY hard.
As
mentioned earlier, the level-up system is similar to Onimusha.
When you kill an enemy, they drop either yellow, blue, or
red orb like things (sound familiar, Onimusha fans?). The
yellow is used as money to buy items, scrolls (for magic
or moves), and to upgrade weapons. Blue is used to replenish
health. Red is used to replenish magic (called "Ninpu"
in this game). Upgrading your weapons can be very important
in this game, however, buying the elixirs to replenish your
life is also necessary and can also be quite costly. Learning
to manage your "money" will be very important.
Ooooohhhhhhh...yeah
baby...this game looks good. Finger-lickin good, in fact.
Let's get one bad point out of the way before I delve into
the good parts, the environments really aren't very impressive.
I mean, they aren't bad by any means, they just aren't good,
especially when compared to the other graphical aspects
of the game. The background textures, walls, etc, all look
bland and empty. Of course, I can't be too harsh because
it is possible (and even likely) that the environmental
details had to be spared to allow for the better animations
and special effects while keeping up the solid frame rates.
Alright,
now here's the good stuff. Everything else. When I first
started up the game, I thought "Blah, overrated."
I had no clue. Honestly, the graphics at the start really
don't look overly impressive. However, once you start getting
a little deeper into the game, you start to find out that
this baby is packin. The main character, Ryu, is detailed
to the MAX. His suit, his weapons, his facial textures (what
you can see, since he has part of his face covered), all
look gorgeous. When the in game cut-scenes (the ones rendered
using the in game graphics, not the CG video's) show, you
can really see what kind of detail was put in. Man oh man,
is it pretty.
In
fact, all of the characters look absolutely amazing. Friends
and foes alike, all characters received an astonoshing amount
of detail. This game runs off of the Dead or Alive 3 engine
so naturally it looks good. Hair flows in battle, Ryu has
a scarf type thing that flows smoothly and realistically
behind him as he spins and jumps, and most importantly,
the animations are incredibly smooth. That's the best part,
not only do the characters look good, but they flow. The
attacking animations are just jaw-dropping. The sword actually
connects with the enemy when you attack, that details in
the path of the sword will become distorted as the sword
flies by.
Even
more goodness comes from the special effects. The flames,
orbs, and lights all look incredibly good. The shadows and
lighting paths in this game are well done (however, in though
this is a "Ninja" game lighting really doesn't
matter since there is no stealth involved, go figure). But
they are hardly appreciated in the heat of battle (which
fills most of the game). The flames of fire and the explosions
of incindiery shuriken and the blueish eminence left behind
when an attack is moving so quickly that you seemingly teleport
*phew...need a breather...* are all beautiful. Simply beautiful.
The
sound department is solid in this game, but definately not
perfect. There is a little bit of Japanese music to fit
the theme mixed in, however, most of the music is a techno
hybrid that is fast and upbeat to match the action. The
problem is that the music gets old extremely fast. The lack
of being allowed to load up your own custom music is very
dissapointing since the music in this game is below average.
On
the other hand, the sound effects are very well done, as
are the voice-overs. The voice of Ryu and all the other
male characters are fairly deep and strong, as they should
be. They are all strong, muscular men and they sound like
it. The women in this game also have nice, sexy voices to
match the bodies that were created for them (yes, this game
uses the Dead or Alive 3 engine so naturally there is plenty
of boobies on the ladies). There is fair amount of dialogue
in the cut-scenes and CG videos (the CG videos look absolutely
amazing, just so you know).
But
the sound effect definately make up the action portion of
the game. They compliment the graphics and gameplay perfectly.
It is always nice to hear the sound of your sword cutting
through soft flesh just as you see spurts of blood shoot
out from your enemies chest. Yes, there is the usual "Ha!"
from Ryu as he swings his sword around. The enemies also
have their chirps, yells, and cries of pain.
The
replay is the only part of the game that is truly lacking.
The game is definately fun for a couple playovers because
of the addicting action and a good amounts of secrets and
stuff that can be unlocked and used in your next game. In
addition, for an action game this one is quite long. There
are about 16 levels and each one will take a new gamer an
hour at least (sometimes two) and veterans at least 30 to
45 minutes even on the easiest difficulty.
However,
the problem is that there is no multiplayer. No cooperative.
This game would have been PERFECT with a cooperative. I
would have easily given this game a ten if it did (of course,
the custom soundtracks would have been nice as well).
So
now the verdict. Well, this is an easy buy for hardcore
action hack and slash fans. Not one? No matter, at least
give it a rental. This has something for everybody. Most
gamers will probably be satisfied with a rental due to the
lack of replay. But in either case, this game is a load
of fun while it lasts.