Here
is my review in two words: buy it.
GAMEPLAY:
Tearing
a page out of Activisions Tony Hawks Pro Skater
4, SSX 3 is a very open-ended game. Gone are the linear,
pick-a-course-and-race days of the SSX world. We are now
immersed in a new SSX world. Or, we are immersed in one
very large SSX mountain, with three separate peaks.
Only
one mountain with three peaks? you may be wondering.
While those numbers may seem very small to you, just remember
that there are more events than the previous installments
of the game. On different parts of the peaks, there are
different events. You can either snowboard to the event
that you want to go to, or you can just transport to the
event. It is recommended that you board to the place, because
there are mini-challenges and money that can be earned on
the way. Also, if you enter an event with a high amount
of boost, you will begin with boost.
Taking
yet another idea from a THPS game, there is a money system.
There are floating snowflakes that can be collected for
money, winning events or challenges to earn money, or just
doing tricks outside of races to earn some cash. This money,
like in THPS2 and 4, can be used to increase stats, purchase
clothes or buy secrets/cheats.
The
trick system is just how you remembered it while in the
air. When you land, however, there are a few new additions.
The board press (read: manual from THPS2-UG) will allow
you to string your tricks together. This can create for
some really massive scores.
With
these choices, you get to choose what events you want to
do and when. There is your typical race. This is just as
it soundsa race from the top to the bottom of a run.
In typical SSX style, there are many shortcuts that can
be taken to get to the bottom before your competitors. Probably
the coolest race is the all mountain race, a massive course
that strings together many different runs together for a
race that lasts about a half hour, or 25 minutes if you
are good at the game.
The
second event is called slopestyle. This is basically your
showoff mode from SSX Tricky. But, things are a bit different
this time around. First, these courses are not the same
as the ones that you race on. These are showoff-specific
courses. And the trick point totals may seem to be abnormally
high if you want to get a gold metal. But, just remember
your good friend the right analog stick (board press), Über
tricks and multipliers (this time around, you can get a
10x multiplier, imagine that on a 25,000 point trick) and
you will be well on your way to gold goodness.
New
events to the SSX world in this installment are the big
air and superpipe events. The big air events are events
that have you going at fast speeds down a hill in an attempt
to get hang time and perform some massive tricks. And when
I say get air
I mean some real hang time. Dont
be surprised if you are in the air for over 15 seconds on
one jump. You can probably break 20 seconds if you time
it right. While this is probably the toughest event to get
gold metals in, it sure is a worthy addition.
Superpipe
is probably my favorite addition. In this event, you take
your board to the half pipe and tear it up. The super pipe
is a lot of fun, and isnt that what these games are
all about? Expect massive air and huge points from this
event.
Heres
something new for the series: mountain masters. Certain
characters in the game rule certain peaks. Get
enough metals in races or slopestyle/big air/superpipe events;
the champion of the peak will challenge you to a one-on-one
race or showoff in the backcountry. The backcountry is a
lot like Untracked from SSX Tricky. It is a
large, open course of powder goodness. It is a nice little
treat, and it stands between you and the full mountain race.
Who
will you be racing down these slopes? Well, you will be
happy to know that most of your favorite characters are
back, as well as a few new ones. Back from SSX Tricky are
Zoe, Mac, Elise, Moby, Kaori, and Psymon. New to the circuit
are Allegra, Viggo, Griff and Nate. I was a little disappointed
to see some of the characters that were left out (Wheres
Eddie!), but the other characters from SSX Tricky and the
original SSX can be used as skins on the other models. There
are also some other skins, but those are for you to unlock.
No
matter whom you chose, the game feels great. Just like the
previous SSX games, the controls are tight and responsive.
The only problem that I ran into a few times were the trick/punch
buttons. Sometimes I pushed the trick button too early and
my character wound up for a punch instead of performing
a trick. It does not happen too often, but it can be frustrating
sometimes.
One
other problem with the gameplay is the out of bounds areas.
In this game, you get rewarded for finding shortcuts and
going through them. Sometimes, though, you think you are
going through a shortcut and instead you see OFF LIMITS
and are transported back to the course. Again, it does not
happen too often, but it is annoying when it does.
The
game offers two levels of Über tricks this time around.
The first level tricks are the quick and not too flashy
tricks. The second level tricks are where you will find
the crazy tricks from the last game. And, this time around,
you are able to customize your tricks and purchase different
ones. This allows you total control of your characters
tricks. GAMEPLAY:
9.5/10
GRAPHICS:
The word stunning only begins to describe the
graphics in this game. They are absolutely amazingly beautiful.
There is little to no pop-up in the entire game, including
the half-hour long race. The courses have a lot of color
and the sun glistens off of the snow beautifully.
Like
the other SSX titles, the tricks are stellar. They flow
from one trick to the other very naturally. There are no
hick-ups in the animation. This is especially beautiful
when going from one Über trick to the next. The falling
animations have also improved, as the persons board
does not magically re-appear on their feet if they were
doing an Über trick. Instead, the game will reset
you with the board after you hit the square button as quickly
as possible.
And,
in this version, you have the option to customize your character.
You can change their hair, shirt, pants, backpacks, headbands,
hats, bracelets, random accessories, boards, boots
basically anything on the person can be customized any way
you want it. This is one feature that SSX Tricky was missing.
Luckily, EA Big decided to add it into this game.
The
game runs at a mostly-solid 60 fps. The only problem that
I found was in Metro City Breakdown. The framerate drops
significantly on this course. This is the only complaint
from the graphics that I have.
GRAPHICS: 9.5/10
SOUND:
There
is really nothing much to say about the sound except awesome.
The music for this game spans the musical genres. I was
particularly thrilled to see MxPx in the game. Some of the
other artists that you may recognize (or may soon recognize)
are Autopilot Off, Dan the Automator, Finger 11, Placebo,
The Swollen Members, Queens of the Stoneage, Janes
Addiction, N.E.R.D., Yellowcard, Chemical Brothers, Caesars,
and many others. My favorite song in the game happens to
be Higher Ground by The Red Hot Chili Peppers remixed by
the X-Ecutioners. Whatever your musical taste, there will
be something that appeals to you on the soundtrack.
The
voices in the game are pretty good. There are no more celebrity
voice actors, but the voices are still good. Thankfully,
SSX 3 does not have those pointless confrontations at the
end of a run where two people who had pushed each other
down say seemingly unrelated things to each other. Instead,
the person will send an e-mail to you that you can read
on your PDA. This was a very nice addition, because I dont
think anyone really liked those talks.
The
sounds of the board cutting into the snow sound authentic.
And I particularly like the hollow ping sound when you run
into a pole at sixty-some miles per hour. This is yet another
EA Big game with excellent sound.
SOUND: 10/10
REPLAY
VALUE:
There
is so much to do on the peaks, and you can do it all with
each character. There are many side quests (Big Challenges)
as well as collectibles. One problem that people may see
is the AIs shortcoming. After your fifth character,
it is pathetically easy to beat the AI because you know
the courses so well. If that happens to be the case, heres
a little challenge for you. Go for the platinum metal. These
metals are very hard to get in the races. They are set times
that take many attempts to achieve. I have accumulated a
few, but by merely a few seconds. They are really a challenge
to get, but if the AI is too easy, try to get the platinum
metals.
The
multiplayer is fun. It allows you to race your friend split
screen. But, for the first time in an EA Big title, there
is online play (PS2 only). You can use voice chat if you
want, but it is really pointless unless you know the person
you are racing against. This game will last a while and
is sure to please any gamer.
REPLAY VALUE: 9.5/10
CLOSING
COMMENTS:
Buy
this game, or at least rent it. This is one of the best
titles to come out this year, especially one of the best
multi-console games. If there was ever a game worth your
hard earned fifty bucks, SSX 3 is it.
OVERALL:
9.5/10