Gameplay:
9
Graphics: 8
Sound: 8
Control: 10
Replay: 7
Multiplayer: No
Steel
Battalion's difficulty has been compared to "driving
a manual transmission while driving." It better be
worth it for 200 hard earned dollars is more of what I think.
Gameplay:
9
The
game is based in the year 2080 and there is war looming
on the horizon in the Pacific. It is really a forgettable
story, so don't even worry about that. Just worry about
staying alive and doing your job. The learning curve on
this game is incredible, and until you get the hang of everything,
expect to die a lot. What doesn't help is the death sequences.
If you die and don't eject in time, you start from level
one all over again. It doesn't matter how far you are, you
still die. If you eject, you need to buy another mech. If
you don't have enough money, you are kicked out of the army
and have to start over. And don't even try to edit your
save data without a modded Xbox, because you can't. Play
this game and you will see what a challenge it really is.
Graphics:
8
Hope
you have a big TV for this game, or you may be severely
let down. Most of the screen is covered with dials and gauges,
so the viewing window for action is a smaller amount than
what you would think. I played on a 20 inch TV and found
myself leaning forward with some of the smaller enemies.
Do not fear though, there is a code that can give you a
full screen without all the gauges.
Once
you get past the small viewing area, the game is not bad
looking at all. I occasionally have some small gripes when
it comes to fog or how dull the colors are, but it's the
nature of the game, so it isn't a huge complaint. The mechs
are modeled nicely, and they sure are fun to blow apart.
And don't forget enemy fire. It helps seeing a missile trail
coming your way just in time to dodge it. Also, the cockpit
is fully functioning, seeing dials turn, gauges move, you
name it, and it functions.
Sound:
8
The
sound in this game is nothing spectacular, but it doesn't
disappoint. Everything you would hear in combat in a mech
you hear here. Dodging missiles, you hear them swoosh by
uncomfortably close. You hear the radio chatter, static
if you call a downed mech. The engine noises, the turbines
winding up, slowing down, the thumping of giant robot legs,
the alarms and beeps from the different functions. It's
all recreated nicely, but there isn't any music worth listening
to. They let you buy a tape player that plays some boring
techno you can barely hear in a cockpit. And to make things
worse, you can't play your own soundtracks. Think of how
much fun it would be to be cruising in a giant robot listening
to "Godzilla" by the Blue Oyster Cult. It is just
missing something without some decent music. Good for sound
effects, bad for music.
Control:
10
Come
on, do I really have to go in depth on why the control gets
a 10? In case you don't know, Steel Battalion is packed
with a 40+ button controller. Yes, 3 pedals, 2 joysticks
and lots of light up buttons. And it's nice they light up,
because you can see the blue in your peripheral vision and
hit it without having to take your eyes off the screen,
which helps greatly in combat.
This game throws you off the deep end to learn. Hope you
learn quick, because you have to hit the cockpit close button,
the ignition button, flip 5 switches for different functions,
and then hit the engine start button after the engine reaches
80% ready. Hope you can do it quickly, because you are under
fire. And to boot, this is just the training mission!
The control scheme for combat is also very nice. The left
joystick "leg stick" is for turning left and right
only, and the right control stick allows you to rotate your
"arms" up to 180 degrees of whatever direction
you happen to be facing. And there is a little thumb stick
on the left main joystick which allows you to rotate the
camera "eyes" of the mech. You can click it if
you lose your orientation to center the camera. This setup
is very useful as you can be locked onto a target firing
on your right, looking to your left scanning for more enemies,
all while you are walking forwards. Don't worry about crashing
into anything either, because the sub-monitor with different
camera angles can let you see what is in front of you. And
while your arms are doing this, you can be giving it gas,
the brakes, or the dodge commands from the pedal, and making
sure you're in the right gear with the gearshift.
It's really a shame this is the only game for this controller,
because it could provide some new experiences into otherwise
bland games. Just think, AT-AT. (Wink
wink
cue
Lucasarts
..cough)
Replay:
7
This
game is definitely for the hardcore gamer, so most of the
people who buy it will want to play it over and over again.
Especially if you include Line of Contact, which has system
link play, and online combat. This game is definitely worth
it if you are hardcore, but if you don't love mechs, your
money may be better spent elsewhere.