Graphics: 9
Gameplay: 7.5
Sound: 6.5
Controls: 8
Replay: 4
The
Xbox is not exactly a hot spot for RPG's. What few there
are have either been mind blowing (Morrowind, KOTOR, etc)
or extremely disappointing (Metal Dungeon, what were they
thinking?). For Sudeki, it doesn't belong in either of those
categories. If this game were to be rated as nothing more
than a dungeon crawler, it would been simply amazing, yet
rated as an RPG it ends up being right around average. Average
RPG's had to come to us eventually, right?
The
gameplay is full of amazing elements and some let downs.
Let's kick it off with the combat system. First of all,
this combat system is not for everybody. You need to be
forewarned on this. Basically, there is really no way to
stop the combat and give orders (like in KOTOR). If you
want to open up the menu, all it does is slow down the gameplay.
So you have to be smart about when you do it because if
you go in too late to try and save a dying character, you
might end up letting him die before you can get in to save
him. On a plus note, this makes the combat system challenging
and people who enjoy a challenging yet rewarding system
will love it.
Of
course, that is really the only complaint people can have
about the this combat system. Because the rest of it is
simply amazing. After about 5 hours into the game you will
have all four characters, two melee and two distance fighters
(one uses magic while the other has "guns"). Using
these characters is just plain fun, to say the least. As
the melee characters, there are tons of different combos
you can mix together to tear up your enemy. The combos are
simple to use as there are only two attacks buttons, B and
X. Also, melee fighting takes place in third person to make
the action easier. If you decide to be one of the distance
fighters (the two chicks in the game), you will be in first
person view mode and you can switch through the different
spells and weapons using the X button. Then, you can have
a blast tearing apart your enemies from the safety of being
away from the battle while letting your brutes fight up
close.
Micromanagement,
as in most RPG games, is very important in Sudeki. You will
earn experience points (big surprise!) by fighting and you
can use these either to upgrade certain attributes or to
buy new combat skills (combat skills can be used in battle
to unleash devastating amounts of damage, but you have a
bar off to the side that limits on how many of these moves
you can use with that character). Having the right attributes
and skills is critical to surviving some of the harder battles
in the game.
The
disappointing aspects of the gameplay are found in the storytelling
and the puzzles. The puzzles can be summed up quickly: they
are boring, extremely easy most of the time, and pretty
pointless. The storytelling is a mixed bag because the story
itself is actually surprisingly attracting, yet the way
it is presented is not exactly the most impressive. In addition
to this, your characters really aren't given any background.
Unlike other RPG's like Final Fantasy, where characters
have deep and interesting histories that tie into the game,
this game leaves you kind of wondering what makes your characters
so special. This again comes into play when rating an RPG,
because if Sudeki was simply an action game the story and
characters wouldn't be so important, but as an RPG these
elements can make or break the game.
Graphically,
this game is nothing short of amazing. This is by far the
best looking RPG of any console and one of the best looking
games on Xbox. The characters are all highly detailed and
look very good, however some of their animations can be
pretty stiff, making them look less realistic. More clean,
smooth animations would have made the combat and movement
look much better.
The
environments are all very well done. All of the colors are
bright and in your face which gives the game a very vibrant
look. It really paints a perfect picture of the fantasy
world that your characters are in. But the really impressive
part of the graphics is the special effects. The spells
are just beautiful. It makes you want to keep on using them
just so you can see how well detailed and animated every
one of them is.
Sound
wise, the game isn't overly great or disappointing. It is
sort of right in the middle. The music is pretty good and
the battle music tends to match the situation pretty well,
however it suffers from a certain degree of occasional skipping
and looping. A more epic sound score could have really helped
out this game, however.
The
voice-overs are fairly well done for most characters. All
of the main characters have solid, convincing voices and
a good deal of useful dialogue. However, you never know
what you are getting yourself into when you talk to an NPC.
While they do have a healthy amount of dialogue, the different
voices range from solid to extremely crappy. Most of the
characters have European accents.
There
is really no replay to be found in the game. There are some
side quests that can be completed to offer a total of about
25 hours or so of gameplay. But once you are done there
is no incentive to play through the game again. So, in the
end, this game is definitely worthy of a rental, especially
from avid Xbox RPG fans who have been searching for a game
to play, but most other games probably won't find too much
to love in this one.